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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Modifying Goverments
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Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:14
Angry  Old Post 13-12-2000 06:35
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#1 Report this post to a moderator
Modifying Goverments Suffering from ads?

I bought the game today, went home, opened
the box and started looking what I had bought.
1 game CD with a cd-case, nice! 1 manual, nice!
1 poster with all that info, nice!

everything was fine, but then I noticed the
goverments section in the poster.
I can only have 60 cities with Virt. Demoncracy.

so the question is: how do I edit goverment
statistics? I want more cities!!!

a bonus question: how do I add new forms
of goverment to the game?

------------------
"Victrix Fortunae Virtus"

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 13-12-2000 09:20 Visit MrFun's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Manual??

Oh - you mean that cheap pamphlet.

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:14
Post  Old Post 13-12-2000 10:48 Visit Paul's homepage!
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#3 Report this post to a moderator
Increase Your PM Length

In ctp_data\default\gamedata find govern.txt. It has all the government stats and you can also add new governments.

phenyl is offline phenyl
Settler
Vancouver, BC
Dec 2000
time: 05:14
Question  Old Post 13-12-2000 13:37
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

manual? so does the game come with a manual now?!

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:14
Post  Old Post 14-12-2000 03:58
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#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

thanks, Paul.

but how do I add a new advance for example
fundamentalism?

------------------
"Victrix Fortunae Virtus"

Diodorus Sicilus is offline Diodorus Sicilus
Warlord
Steilacoom, WA, USA
May 1999
time: 05:14
Post  Old Post 14-12-2000 09:21
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#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

To add new Advances, or to simply modify existing ones, go to CtP/data/default/gamedata/advance.txt. That lists all the advances and their characteristics, and you can copy any one of them, paste it back in as a template, and modify it to your heart's content. Most important things to change are the Prerequisites (in other Advances), Cost, and Icon. I used a lot of icons from other existing advances for mine, since I'm not a graphics guru.
Next, go into the txt files for Units, govern(ments), Improve(ments), tileimp (tile improvements) and modify them to reflect the new or changed Advances required for new or old units, tile improvements, governments, and city improvements.
Go to English/gamedata/gl_str and add titles for each of the new Advances.
If you want any of your new Advances to be possible starting advances, go to default/gamedata/DiffDB.txt and add the advance and a percentage change for the ai and human players to get it for each of the difficulty settings.
Finally, go into ctpdata/default/aidata/Advancelists.txt and add your new Advances into the proper lists so the ai players will research them.
Changing Advances and Governments and adding Government types is actually one of the easiest changes to make in the game. The problem comes with making changes that are in line with the rest of the game and balanced - I'm still testing and tweaking mine!

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