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Matte979
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Sweden
Nov 2000 time: 05:14
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I play OmniGods World map as a scenario and I got a problem. The AI don't seem to build roads. When I start a new game and a random map the AI build roads.
Anybody else that have run into this problem?
/Mathias
[This message has been edited by Matte979 (edited December 12, 2000).]
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Matte979
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Sweden
Nov 2000 time: 05:14
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Messed around with it until i got tired of it.
The reson seems to be the map size. must be some calculation that gets screwed with big maps.
Maybe the can patch it.
/Mathias
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look out for RoadUtilityBonus in strategies.txt in the aidata folder.....
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Matte979
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Sweden
Nov 2000 time: 05:14
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I doubled that bonus and still no roads.
I increased all of them to 400..
It works on the standard sizes.
Its on your world map OmniGod, do you have the same problem?
There are problems with larger maps than standard. Must be some error.
[This message has been edited by Matte979 (edited December 13, 2000).]
[This message has been edited by Matte979 (edited December 13, 2000).]
[This message has been edited by Matte979 (edited December 13, 2000).]
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Matte979
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Sweden
Nov 2000 time: 05:14
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Wasn't my itention to joke about it, i understand it's a lot of work. I was just happy to find the cause. Your maps great so we badly need some way to get it working.
One more thing i atleast got this problem don't know about everybody else.
There is one thing I will try that is to change the factor in const file. There is first height then width and then a factor maybe you can change that one?
I tried to do it for your world map but seems its a factor 0.933333333333333 so that might be why it didn't work there. But we need to figure this out I for one need maps that arent times 2. Maybe thats why the world map from Activison looks so strange.
This problem raise one more question does this affect other AI behavior?
/Mathias
[This message has been edited by Matte979 (edited December 13, 2000).]
[This message has been edited by Matte979 (edited December 13, 2000).]
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Matte979
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Sweden
Nov 2000 time: 05:14
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Just tested if you change the size in const you need to change the factor aswell.
So if we could adjust your map to a factor 1 that would be enough.. So 220 220.. Not sure how we do this.
/Mathias
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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Omni,
No, it has no bearing on making a map. Only the first 2 do. In fact, in CtP1, within the map files themselves, they were defined as 70,140,2 while CtP2 now only defines them as 70,140.
I believe Activision's official position is maps must be 2:1 but they don't really have to be unless you are creating a flat map. The only gotcha is map sizes must be even.
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Matte979
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Sweden
Nov 2000 time: 05:14
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The problem is that the x devided by y factor seem to be even number. Atleast thats what works for me now i changed the size of gigantic to 220 times 220 and no problems with road building.
Tried to change your map to 220 * 220 but had no luck.
So I started to create a new wolrd map with 220 times 220.. Its hard work. Spent 4 hours and only got the land masses right. Now i have to create the terrain for everything.. phew. Any tips you did a great work with your map any tips?
/Mathias
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Matte979
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Sweden
Nov 2000 time: 05:14
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I have tried it as a scenario.
One thing you. You know the size of the map I think your where regular before. Try to change the regular size to the size of the map 225 * 225 also remember to set the 1 after those numbers in const.txt. I think thats the factor.
My map work is proceding rather nicely. Some problems got south america a little to far below the end of africa. On my map thats how it look. Using an atlas.
Just 10 squares or something. Don't wannt to redo the whole america.
And europe is a little bit bigger realtive other continents and so is north america (Atleast i think so). I guess most people like to play with those areas anyway.
/Mathias
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