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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Has anyone noticed that the AI units avoid the huts? I even tried to lead a unit right into one and it still went around it. And frequently I'll find civs that have huts right next to their cities.
Has anyone seen any indicators that tells the AI to avoid huts? If so, lets turn them off.
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History is written by the victor.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Yeah, it seems silly to see a fortified AI unit between 2 huts, or a the other day when I found 4 huts within their borders. Seemed like in CtP1, that finding huts was a goal of the AI.
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History is written by the victor.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Thanks for the tip. I up it drastically also and now the AI goes right after the huts. So getting even more too easy when I was getting all the huts.
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History is written by the victor.
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Ioannes
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Dallas, TX
Dec 2000 time: 05:14
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It might be my imagination or paranoia but later in the game when the AI has not taken a goodie hut it has been my misfortune to find that they are loaded with barbarians. However, I do usually play with marauding barbarians.
Then again, it could just be me.....
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lozina
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Mt. Kisco, NY USA
Mar 2000 time: 05:14
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i know in the games i play they usually head straight for them as soon as they build units and are not under and threat or invading someone
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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In aidata\strategies.txt you'll see
GoalElement { Goal GOAL_GOODY_HUT Priority 450000 MaxEval 10 MaxExec 3 }
repeatedly. I raise the default to 450000 in most cases. Not so high that its the top priority, but now they wont ignore them. i still occasionally find a hut the AI bypassed but not nearly as often. Not sure what the maxeval and maxexec are.
This is a really interesting file as it tells the AI its priorities. I've played around alittle with it but not as much as I should.
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History is written by the victor.
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