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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I remembered from my CtP1 floods that occassionally roads and railroads would survive and be useable over terrain that was now water. Sure enough, its easy to build them now.
TILEIMP_ROAD {
Icon ICON_TILEIMP_ROAD
Tooltip TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON
Statusbar STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON
Level 1
Class:Road
ConstructionTiles 1
ConstructionTiles 1
ConstructionTiles 1
CantBuildOn TERRAIN_WATER_DEEP
CantBuildOn TERRAIN_WATER_RIFT
CantBuildOn TERRAIN_WATER_SHALLOW
CantBuildOn TERRAIN_WATER_SHELF
CantBuildOn TERRAIN_WATER_TRENCH
CantBuildOn TERRAIN_WATER_VOLCANO
Excludes:Road
Excludes:OceanRoad
TerrainEffect {
Terrain TERRAIN_WATER_BEACH
MoveCost 33
EnableAdvance ADVANCE_INDUSTRIAL_REVOLUTION
ProductionCost 2500
ProductionTime 5
TilesetIndex 200
}
plus the rest of the road conditions. You have to be sure to remove the "CantBuildOn TERRAIN_WATER_BEACH".
Same thing can be done for railroads, just make sure you use tilesetindex 300. I used industrial rev and cost as best guesses.
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History is written by the victor.
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lozina
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Mt. Kisco, NY USA
Mar 2000 time: 05:14
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interesting... i suppose u have implemented this and it works good? what if a sea unit attacks a land unit on the bridge? ill check this out too- would be awesome if there is nothing buggy in doing this!
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Of all the tests I ran, it never occurred to me to have a battle on it. I cant imagine tho that its any different than say an air unit running into a land unit. But I'm fairly sure I had at least one battle in CtP1 on one of these bridges.
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History is written by the victor.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:14
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Isn't it kind of unrealistic to build a bridge over a beach tile? One beach tile (in proportion to the map) is like the size of the Persian Gulf, think about what kind of technology you would need to build a bridge over the persian gulf. You wouldn't be able to build one so early in the game, im just gonna stick with the undersea tunnels, its MUCH more realistic that we build pathways on water during the genetic age or diamond age.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I agree with Jerk that these bridges cant be too early. if you notice, they arent available until industrial revolution. Personally, I'd like to have a bridge building tech after that, that would really enable bridges. But once i start tinkering with this awful tech tree, I'm gonna want to rewrite the whole thing and i know there are already others doing that.
I need to find out how tilesetindex works and maybe we can have some bridges tiles. Unfortunately, I'm not very graphically inclined.
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History is written by the victor.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Your last statement is why I limited my bridges to beach. I figured if they could make piers, it should be possible for earlier civs to build a bridge in very shallow water which I took to be maybe 20 or 30 feet. i'm not sure when the road down to the florida keys was built but I'd use that as your tech needs if you are going to build in shallow water.
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History is written by the victor.
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