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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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You are playing an MP game, double production, and right from the outset you find that you likely have a problem. You move 3rd or 4th, and just before your turn starts you click on the top 5 cities to see that 2 or 3 other civs have cities down already, and the place you find yourself just isn't viable. At 2450 BC, a few turns before you expect to get Monarchy, someone builds a wonder, and you only have 3 cities with a couple on the way, largely because the freaking %$@@#&^* host has a thing for Raging Hordes. How do you come back? Oh, and by the way, the people you play with have almost an obsessive compulsion for building on forested river squares and the like, so don't think that warfare will get you any where.
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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come now, RAH. I would never steal a tech.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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Say what you want about raging hordes, but I learned my lesson. I refuse to pop huts anymore unless either I haven't settled a city yet, I first settle a city so the hut is within the city radius, I can pop it with one move left, the hut is on good defensive terrain and I am moving a defensive unit or, sometimes, I'm far enough behind that I need to start taking chances.
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