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what do you think should be our categorization in on our ctp2 file database? what kind of files should each category have?
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ok wise guy.... 
what is a Map and how is it different from a scenario? and what if a mod contains a map? can a scneario contain modified game files?
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also what do you call a map file as it is saved as "pure" map from the editor, and what a map with starting location that is saved a scenario pack? and in which category do you put each of them?
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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You need to distinguish between TEXT maps and BINARY maps since they are implemented in totally different ways.
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ok, i think this covers everything
Category: Maps
Subcategories:
Packs (a map or set of maps, with just starting locations, no cities, no modified game files, put together as a pack)
Binary (map file or set of map files as saved from the "save map" feature of the editor)
Text (map file in text format that can be imported in the game)
Catebory: Scenarios
(map with starting locations, specific cities, civs, etc, with or without modified game files)
posibble Subcategories: Historical, Fictional
Category: Mods
(set of modified game files, put together as a pack. may include maps)
Category: Modification
Subcategories:
Units
Graphics (cities, etc)
Utilities
Category: Official
(anything activision makes: patches, scenarios, etc)
Catefory: Miscellaneous
(Anything else)
[This message has been edited by MarkG (edited December 10, 2000).]
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Not sure if this is the right place to ask, but here goes. What about purely informational things, such as how to make units, what files to edit, units put into an easy to read spreadsheet, etc. Has anyone ever talked about writing a quickie VB program that cound extract info from say the units.txt file and throw it into a spreadsheet? Think how easy it would be do change unit parameters or add new units if it existed. I've been thinking about doing it, but my VB is very limited, and figured there's no sense in recreating the wheel if it already exists.
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phenyl
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Vancouver, BC
Dec 2000 time: 05:14
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i like the way you have things divided, it is tricky the way things break down. i would only suggest that you ad a utility/plugin/3rd part category in addition to the "other" one you have suggested... stuff that isnt covered but stands alone and is developed and maintained by others.
this would support modification efforts of the people and promote the idea of creating other tools outside of the ones activision releases... i envision some sort of modular method to add, remove and even combine mods. this is covered in another thread, but if something like this were actually created, there would the pre-packaged mods... ???
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marc420
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Oceania
Jun 1999 time: 05:14
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Just an idea from someone new to CTP with CTP2....
One thing that might be a useful beginning to the Mod section for CTP2 would be pointers back to the CTP1 Mod directory.
Ie, what is still useful from the CTP1 information in CTP2? Some sort of web page in the CTP2 Mods directory that gives links back to the CTP1, but also with some text that says....."Hey, check out this file these [fill in the blank] settings in this file are still the same in CTP2"
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hopefully we'll have the database done before chsristmas day...
the categories will be what i posted earlier...
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