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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Has anyone finished a tech tree that makes more sense than the rubbish that came with the game? i know some people were working on it but seemed to be having some problems.
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History is written by the victor.
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Colonel Kraken
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Grand Rapids, MI
Nov 2000 time: 00:14
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Ive created one using the minimalist approach. I added 15 new techs (Naval Warfare, Engineering, Art of War, Gothic Architecture, Machine Tools, Chivalry, Sky Scrapers, Napoleonic Warfare, Submarine Warfare, Adv. Weapons Machinery, Submarine Warfare, Anatomy & Physiology, Microbiology, Credit Card, Integrated Circuit)and rearranged many parts of the Tech Tree.
There are a LOT of techs I'd like to have directly represented in the game, but they would serve no purpose other than as "filler" techs --and I wanted to to keep such things at a minimum.
I created the new techs with a couple things in mind: 1)Only create a tech if it gives you something (unit, impovement, etc.) 2)Break up the military eras 3)If neither of the previous two, use the new tech only if necessary to draw together several technologies as prerequisites for another essential technology [this is only necessary because (at least in CTP1) you cannot have more than 2 prereqs per tech].
I didn't put this tech tree together haphazardly either. I did a lot of research and gave it a lot of thought. It's not perfect, but it's a LOT better than the default tech tree.
If you want I can send it to you. If you would like to wait, I could write a synopsis of the reasoning behind my tech tree changes to go along with it. Also keep in mind that I have not modified the Great Library entries yet.
I also added some new units: Trireme, Viking Ship, War Galleon, War Elephant, Warhorse, Ancient Cavalry, Legion, Musketeer, Rifleman, Longbowman, Horse Artillery, Dragoons, Howitzer, and Panzer Army (WWII Tank). I also changed their values extensively.
It's not a polished product, but my wife and I have been enjoying it. We're still playtesting it.
[This message has been edited by Colonel Kraken (edited December 18, 2000).]
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I'd love to see it. Especially if you have a write up on it. Because of all the changes I tend to make, its hard for me to just copy things verbatim, as I tend to lose some of my changes. i have the same theory about advances. If it doesnt directly give me something, it shouldnt be there. In particular, now I need a bridge building/engineering tech since I figured out how easy it is to build roads over beach terrain.
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History is written by the victor.
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Colonel Kraken
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Grand Rapids, MI
Nov 2000 time: 00:14
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Yes. It seems that you can, indeed, have more than two prereq's per advance. I only did a simple test by changing one advance's prereq's to 3 and then 4. The scenario loaded fine. I launched the game and checked the Great Library. Sure enough, there they were --the three (and then four) prereq's for the advance.
I have NOT playtested it, though --meaning I have not started playing a game with that change and then research the advance that has been changed.
I am confident, however, seeing how, before, the scenario would not even load in CTP1 if I had more than two prereq's per advance.
If it's true, this changes things. I'll have to redo my tech tree again.
Keep checking this post for more as I look into this further.
Thanks for the support.
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Are you adding any new techs or rearranging them more logically?
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History is written by the victor.
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Matte979
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Sweden
Nov 2000 time: 05:14
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Great. The tech tree is one thing i am a bit annoyed with. One comment if I may, I suggest one change that made my games alot better and harder. If you make defensive units cheaper to support and cheaper to build which is logical and some of them are cheaper even know. The effect of lowering the defensive units support cost is two sided. The AI can have more defensive units before reaching the support cost cap. + The AI can use the remaining support cost to build offensive units improving its ability to attack.
This will mean that a war will cost more than keeping the peace.
Could you mail me the finished tech tree when its ready?
Regards
/Mathias
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I second that motion. great idea!!!!!
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History is written by the victor.
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