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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Making a REAL GIGANTIC MAP?
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:14
Post  Old Post 24-12-2000 10:41
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Making a REAL GIGANTIC MAP? Support Apolyton, buy Civilization III: Complete

Please...

If anyone can tell me..in real clear directions..the path to find where you change Map Parameters..and also..what you can change Map to..say the Biggest..I know it is something like 200 X 400..but I have an Athlon 700 256 RAM with a 32 Bit Graphics Card..GeForce 256..so I can process a bit of information OK

Any All Help would be Greatly Appreciated

Thanks

Merry Christmas

Troll

Coflek
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Post  Old Post 24-12-2000 07:48
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Check this thread...
http://apolyton.net/forums/Forum44/HTML/000188.html?4

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:14
Post  Old Post 24-12-2000 10:01
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Full PM-box? Change here!

quote:

Originally posted by Coflek on 12-23-2000 09:48 PM
Check this thread...
http://apolyton.net/forums/Forum44/HTML/000188.html?4


OK..but where is the file located at?

I mean..how do I find the path to set these figures?

What is the path..I mean..like C:/CTP:2/Data/...????...

Please help..Thanks...

Troll

Triumphus Romanus is offline Triumphus Romanus
Chieftain
Jacksonville, Florida
Nov 2000
time: 05:14
Post  Old Post 24-12-2000 10:46
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C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata


file is const.txt


Look for this

#
# These map size settings must all be defined,
# and in this order
#
MAP_SIZE_SMALL 26 52 2
MAP_SIZE_MEDIUM 48 96 2
MAP_SIZE_LARGE 64 128 2
MAP_SIZE_GIGANTIC 180 360 2

The only one I edited was Gigantic. In a current game, I was researching Tank Warfare before I met my first civ......It can make for long games. I have already passed 2300 and am just now in a full scale war with the Nicaraguans, and just met my second civ, the spaniards.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
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Post  Old Post 24-12-2000 11:08
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Thanks so Much..I just started a game..to see..and it is my cup of tea!..I am gonna play a 200 X 400..with lots of water..Ill start with what the computer gives me and then "EDIT" the terrain..to tweak as I desire!

Again..Thanks so much my friend!


Troll

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:14
Post  Old Post 24-12-2000 13:32
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You should also change the size settings in the map.txt file (placed in the same folder as const.txt) so the values in these 2 files corresponds.

You might also read my tread in the CtP-Creation - "The oversized map and Wes' mod".

------------------
Woodstock was here!

King before New Year?

Harlan is offline Harlan
Civ3 Scenario Haven Admin
Berkeley, CA, USA
Aug 2005
time: 21:14
Post  Old Post 24-12-2000 14:16
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I thought it was discovered one couldn't make a map larger than about 210 by 210 or the AI doesn't act properly?

Grandpa Troll is offline Grandpa Troll

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Post  Old Post 25-12-2000 06:52
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quote:

Originally posted by Harlan on 12-24-2000 04:16 AM
I thought it was discovered one couldn't make a map larger than about 210 by 210 or the AI doesn't act properly?



I was eager but have since taken heed..I will try a 200 X 200 Map...and tweak it to my specifications...I will let you know how it works.....

Thanks

Merry Christmas to All

Troll

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:14
Post  Old Post 25-12-2000 18:55
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Hi Harlan

I have played several games with Wes' med mod 2, 3 and 4 on maps 192*384 with 20-28 civs (maxcivs 32, allowing revolutions).

And the AI did very well know what to do.

But if you played on those oversized maps with only the default number of civs and/or the "default" patches and mods (up to and including Apolyton pack) - then I don't think it would work. There would be much too much free land between the civs and the AI "engine" was to weak.

I did write a little about my games in Wes' tread on CTP-Creation back in the spring and summertime.

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