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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Modpacks and multiplayer
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CC_Fully_Completely is offline CC_Fully_Completely
Settler
Toronto, Ontario, Canada
Dec 2000
time: 05:14
Talking  Old Post 28-12-2000 05:56
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#1 Report this post to a moderator
Modpacks and multiplayer Support Apolyton, buy Civilization III: Complete

uh, hey.

Um, can I still play multiplayer if I have changed something in some of my CTP2 files (I added some new civs, and took out some ones I didn't like) Can I still play multiplayer? will my changes affect the game? how can it if the person im playing with hasn't made changes on their end?

would it still work?

Thanks

FC

CC_Fully_Completely is offline CC_Fully_Completely
Settler
Toronto, Ontario, Canada
Dec 2000
time: 05:14
Unhappy  Old Post 28-12-2000 21:22
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#2 Report this post to a moderator
Got spare money?

:{

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 29-12-2000 06:15 Visit skorpion59's homepage!
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#3 Report this post to a moderator
Remove this text

I'm not really sure but I don't think so. To play MP, the databases are supposed to be 'in sync'. Whether changing the Civ names breaks the 'in sync' rule, I can't say.

ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:14
Post  Old Post 30-12-2000 00:53
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

I don't know 'bout CtP2, but I once asked Wes Whitaker about playing the MedMod in CtP1 multiplayer. His response was that as long as both/all players are using the exact same files, you can play multiplayer. Whether this is true for CtP2 is unknown by me, but keep in mind that multiplayer has had its own host of problems so far.
Hope this helps.
[This message has been edited by ajbera (edited December 29, 2000).]

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