Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Dreamstorming - CTP2 and possibilites
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:14
Lightbulb  Old Post 30-12-2000 19:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Dreamstorming - CTP2 and possibilites Support Apolyton, buy Alpha Centauri

Had this thought and figured I'd bolt it down before I forget. This might be possible to attempt, but I'm not going to try until the AI is improved. Otherwise, its a dead horse...

Zen Mind is discribed as that period where you are doing something new; things are fresh and the possibilities endless. We've all experianced it the first time we play a game like CTP2. What works? What dosn't? I thought archers could defend better. Look at those Sameri go!

Its later, when you've developed your "stratagies", that the game begins to stale. To me, nothing was more pathetic than twenty years ago when kids would play pacman with their "maps" on the console beside them.

Anyway, my playing around with the game (the Coracles, the riots, and the taxation levels) leaves me to realize just how modifiable this game is. And changes to the game files often show up in the game. New attack values for the Coracles showed up in the displayed unit strenghts, but not the encyclopedia.

So picture this - before the game, you run a simple program that rewrites the files. Many of the elements of the game (attack factor, defense factor, and movement) are now randomized within certain bounds. For example, would your stratagy change if hoplites had a defence of 12? 20? How about if Sameri only had 150 movement points (one square normal, but a little faster movement on roads). What if nukes ranged only 10 squares, or 30? Suddenly the game is different (and new) EACH TIME YOU PLAY IT.

I might actually write this up myself - any simple language with a randomizer could do it. Really, what I am waiting for is to see if the AI issues are fixed. Currently this is a good game that falls short of greatness becuase the AI does not push as hard as Civ2.

And once the AI issue is cracked, there is no reason why ITS values could not be randomly created each time as well. What if you gave a war and nobody came?



------------------
Bluevoss-

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0240 seconds (82.78% PHP - 17.22% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net