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Vespasian
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Reno, Nevada, United States of America
Nov 1999 time: 05:12
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(Assume this is in MP and you are facing a human opponent. It is in the Modern age, with all the modern warships and Flight/Advanced Flight at your disposal)
Hypothetical scenario:You are the ruler of one of two superpowers left in the world. Everyone else has either been forgotten in the sands of history or is currently in one of your blocs. You and the other contender for the ruler of the world have just finished fighting a long, costly war with no clear winner. As far as you can tell, you are evenly matched. The cease-fire agreement is approaching its end, as you have been rearming during your brief break from battle (you assume the other side has done no less). They are a couple techs ahead of you, techs you want to have before you resume your bid to rule the planet, and you have a plan to even the score.
A couple of transports have been loaded with your spies, and you have prepared a sizable escort fleet. Your plan when the cease-fire expires is to send the spies ashore his main continent, steal the techs he has and seal the gap, as well as having a bit of fun sabataging stuff before sending the ground troups ashore and fighting with blood and steel. You feel confident, as the ships set off.
Only problem:as your fleet has set off and you are just out of the range of air support (friend or foe), you encounter a fleet of approximately equal size from the other side. The cease-fire has not yet run out. Your ships eye each other with contempt; he is lingering for the moment. You consider your next move.
The obvious choice would be a pre-emptive strike. However, you know the games other players (yours and their allies) well. You have maintained a spotless reputation, and if you attack and break your agreement, there is a possibility of all your compadres deserting en masse, thereby tipping the balance of power. On the other hand, you put a lot of effort and thought into your scheme, and if he's planning to attack before you, this effort may have been for naught. This isn't absolutely vital to your survival, but could give you the edge.
What do you do? Feel free to post any savvy military or diplomatic tactics you come with. The sky's the limit.
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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Well, it should be obvious to all players that you and your foe each have the same idea--time an attack to occur as soon as the cease fire ends, but that isn't going to happen now, since the plans are laid bare and you each have time to formulate an adequate defence (you stated you were out of air cover, so there are at least a couple of turns to work with to prepare a better defence).
My personal strategy would be as follows: Withdraw your fleet (with one exception noted below) and get under your air support and prepare to repel his invasion force. If he does not have air support with him, that means he doesn't have fighters either so you can create a bomber blockade to keep him at bay and blow him out of the ocean at your convenience. Be sure to tell everyone that you are indeed following the cease-fire and withdrawing, so that if he does attack, his rep takes the hit (as does his military, since you can prepare). However, your primary goal was to get his tech advances and level the playing field, so as you retreat, break off two transports with your spies and try two different end-arounds back to his civ. You don't need the military to steal tech. Odds are he will watch/chase your main group force and will rush ahead after you and not pay attention to his flanks.
If you goal was to get the tech advances, I'd have sent three transports with 2 spies each on three very different routes to his civ. One, maybe two, will get there and you have your 4 tech advances. I never go to war without clear goals: steal tech, win a beachhead city, capture a choke point, etc.
I'm assuming that you cannot withstand being ganged-up upon, so avoid that possiblity with a tactically sound pull-back and regrouping.
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Fiji
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Antwerp,Belgium
Dec 1999 time: 05:12
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technically when you meet in the middle of international waters, you've both already broken the cease fire (a real life cease fire, not the Civ II kind)
cease fire means no troop movements in the real world
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