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jkadabomb
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Well if your going to add that many techs are you going to make the game any longer so they can be used longer? Well Really I cant think of any new techs to add but I can recommend some tech rearrangements on the current tree. First of all somehow move fascism to the modern age.also add computers, guided weapon systems, and nuclear power alot earlier not in genetice age. Maybe instead of moving guided weapon systems earlier add another prerquisite like rocketry and include a new unit the V2 rocket under it. Also add more range to nukes because nowadays nukes can reach anywhere on the planet from any location and it would be nice if that could be true in CTP2. Well these are only suggestions and they maybe vague but good luck.
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Avalon_Grey
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Austin, Texas USA
Dec 2000 time: 05:14
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Just keeping with the debate the above poster posted movement range with nukes I highly disagree, if we want ICMB's that would be a different unit from an actual bomb or a SLBM, possibly some new tech involved during the space age style advances.
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Diodorus Sicilus
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Steilacoom, WA, USA
May 1999 time: 05:14
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I've been fiddling with Advances and tech changes since Civ II and especially ever since I saw the Tech Tree poster (before the game was out) for CtPII. Here are my observations on the problems with the current Tree:
1. Advances out of sequence. Most often people mention the Democracy, Fascisim, Communism governments, but there are some other cheesoz in the tree as well:
Guided Wepaons before Nuclear Power
Vertical Flight Aircraft before Paratroopers/Marines
Corporate Republic before Computer OR Mass Transit
and so on and on.
2. A real dearth of advances in the Medieval to renaissance period, so that you zoom from ancient units to machinegunners in a (relative) few turns. By the time you get pikemen built you get musketeers/infantrymen, and by the time you get some of them built you're almost to machinegunners.
3. Not enough Advances for the new units proposed. There are especially not enough advances for the mass of new ancient to renaissance/early modern units proposed, unless you wind up getting 2-3 units per advance, which usually means some units will never be built by any human player and so are wasted in the game.
There are two basic schools of thought on tech: those that want advances or application for every possible technical, social, political, and economic change in human history, and those who want only enough to implement the neat new units, wonder, and improvements. I confess, I started out in the first camp (once put together a proposed CivIII tech tree with 220 advances or applications, and I weren't finished with it when I gave up!) but have changed my mind. You can justify virtually every technical advance one way or the other, but part of design is making decisions on what to leave out because the tech tree is obscuring the game forest. I can show where the development of the Warp-weight Loom (3000 BC), Vertical Loom (1500 BC), Spinning Wheel (1250 AD), Draw Looms (1567 AD), Spinning Jenny (1764 AD), and Jacquard Loom (1801 AD) all affected cloth production and trade and economics of international trade dramatically, and should therefore be included in the economic branch, but the game becomes a monster when you do that for every single possible advance or set of advances.
Therefore, my suggestion: If you have new advances to propose, please indicate what unit, improvement, or wonder they will implement or what advances they should be the prerequisite for, with particular emphasis on the proposed new units we don't have advances for at the moment.
And another suggestion: let's see some more advances based on non-technical inventions. Stuff like the changes in mathematics, handling of paper money and bills of exchange, thinking about military doctrine and tactics, that made bigger changes than the 'mere' technical invention. For instance, the samurai was a warrior equipped with iron armor and a steel sword and instilled with an extremely offensive tactical doctrine. What makes him different from a Jomsviking of the same historical time frame who is dressed in iron mail, has a steel sword, and occasionally goes berserk in battle?
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jkadabomb
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Well mainly what I would like to see is everything currently on the tech tree put in the correct order. And you dont have to be a historian to see that the tech tree is badly out of order involving the prerequisites.
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jkadabomb
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Oh ya how bout designing an new missile weapon towards the end of the genetic and diamond age since cruise missiles arent that useful and nukes dont exist anymore. Nowadays we are seeing ranged warefare that requires a minimal amount of human loss on the war field. How bout some new missile units like chemical weapons or biological missiles that wipe out a percentage of the cities population. Of course these would be considered atrocities too. Maybe design new technologies (new military tactics maybe) that lead to more ranged warfare and more air units. How bout laser or ion cannon weapons with an advance of there own?? Oh ya I would love to see some attack helicopters too. Probably the helicopters would go under vertical flight aircraft. Really I would like to see more technologies and units involving aerial combat and missle combat.
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all i want is an early diplomat(even as early as writing!)
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WesW
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Florence, Al., USA
Jan 1970 time: 23:14
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Thanks, Cool Kitty. I have already ran across more of that type of snafu than I like, but I guess it can't be helped. That's what I have you guys for, anyway, 
Mark, in appreciation of my gratitude for making me the the prettiest host on Apolyton, website-speaking, I am going to give you your Noble even before writing, I think.
Tim, I will answer your questions later. Remember that I have not begun to link the advances yet, and their have already been several changes to the chart I posted last night.
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wyrmcrusher
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quote:

Originally posted by WesW on 01-01-2001 10:37 PM
27)Conscription
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If I understand this correctly, this is the advance that would provide Riflemen. I think it should be renamed. The existing name implies that the transition from muskets to rifles occurred for socio-political reasons, but that is incorrect.
The transition happened for three technical reasons.
First, there was the development of the self-contained cartridge, with primer, propellant, and projectile all in one. Next, there was the development of a mechanism, or action, that could be used to quickly ( instantly in the case of semi-automatics ) eject the previous cartridge and simultaneously load a new cartridge. Finally, the Industrial Revolution allowed the mass production of accurate, easily maintained rifles.
So I would consider naming the advance "Riflery," "The Cartridge" or maybe "Self-Loading Rifles." Just a thought.
------------------
To secure peace is to prepare for war.
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Diodorus Sicilus
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Steilacoom, WA, USA
May 1999 time: 05:14
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Actually you've lumped two transitions together: the first, the move from the smooth-bore musket to the rifled musket as a general infantry weapon, and the second, the move to a multi-shot long-range rifled firearm.
The first took place almost entirely due to the discovery of an application of the "Monroe Effect", the same process that makes Shaped Charge projectiles work. Basically, if there is a pocket in the base of the bullet, the force of the propelling charge will be concentrated into that pocket and, in the case of a soft metal (lead) bullet, will expand the base of the bullet as it moves through the barrel. This meant that bullets did not have to be made large enough to enageg the rifling before they were fired- they'd expand to do so after firing. This increased the rate of fire of the rifled musket to match that of the smoothbore, so the rifled arms replaced the smoothbores in all major armies between 1840 and 1860. The new type of conoidal bullet with a hollow base is generically termed the "Minie Ball" after the French officer who first applied the discovery.
The second conversion required mainly smokeless (nitrocellulose-based) powder to replace gunpowder. The smoke produced by gunpowder reduced the effective range of the rifle to how far the infantryman could see, which after a few rounds was about 10 feet - most of the firefights in the US Civil War took place at very close range because you simply couldn't see targets at long range for any length of time. With smokeless powder vision was maintained and fire was maintained at ranges out to half a mile or more - a 800% increase over the average range with smoothbores! Self-contained cartridges and breechloading magazine mechanisms increased the rate of fire enormously, but the dramatic increase in effective range and accuracy alone would have made Napoleonic close-order infantry attacks suicidal anyway: Pickett's Charge in 1863 and Gravelotte in 1870 had already showed what riflemen could do to infantry lines. The infantry attack problem was fiercely debated throughout the last half of the century by military professionals, but it only got worse when the shell-firing artillery and machinegun were added to the defense, and wasn't solved until infantry went completely non-linear and got their own heavy weapons.
In game terms, that means we need Riflemen, having a greater attack and defense factor than Musketeers, machinegunners as a defensive infantry force, and with Infantry Assault Tactics (developed by the Germans in 1917-18) the addition of Assault Infantry with attack and defense factors about the same and greater than any previous unit except the machinegunner's defense factor.
One problem with all the Civ games has been that there has been no modern infantry unit: after riflemen you get marines, paratroopers and such specialists, or a future unit. The basic infantry of all the armies of the bulk of the twentieth century has been left out of every game since CivII at least, and it is one of my personal major toothgrinders of the games.
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