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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Game limits and the age concept
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Steph is offline Steph
Chieftain
Mazamet, France
Dec 2000
time: 05:14
Post  Old Post 07-01-2001 16:32
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Game limits and the age concept Support Apolyton, buy Civilization: The Boardgame

My new mod is underway.

I already have added the units (I now have 140 units, and will probably add a few more when I found the graphics).
I'm currently working on the tech, and have listed 250 of them.

My question is : does somebody know if there is a limit to the number of units / techs / Improvements / Wonders in the game?

Second question : how do the ages work?
What is the effect of associating a tech with an age? What files should be modified to add an age?
What is the mechanism between a change from one age to an other, and what are the effects of this change?

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 08-01-2001 10:40 Visit MrFun's homepage!
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Get a bigger avatar today!

I hope this new mod would not be playable only by people with the latest, highest-powered computers.

Keep us posted about your project.

Steph is offline Steph
Chieftain
Mazamet, France
Dec 2000
time: 05:14
Post  Old Post 09-01-2001 10:30
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#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I don't know, my computer is a PIII 500 with 256 Mo. I will let you know the result when I palytest it. But before I do this, I would like to know if I have to reduce the techs number for instance before I start : if the limite is, say 128, trying to add 250 techs is not a good idea.

There's one limitation though : my mod is for the French version of the game. I don't know if it will be compatible with the English one. I know that the WW2 scenario for instance doesn't work with the French version

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