Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > what does these do ?? (from const.txt)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
joe77 is offline joe77
Chieftain
Seattle, Washington US of A
Jan 2001
time: 05:14
Angry  Old Post 06-01-2001 08:40
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
what does these do ?? (from const.txt) Inflate your Upload Space

a few questions on some lines I found in Const.txt..I was wondering if anyone knew what they did ...

ASSASINATION_HAPPINESS_EFFECT -5 # unhappiness caused when a ruler is assasinated
ASSASINATION_HAPPINESS_EFFECT_TIMER 5 # how long the above lasts
MAX_PARTY_COST 500 # most than can be spent on a party
MAX_PARTY_CHANCE 0.5 # the chance of hearing gossip at a party
GOSSIP_MAP_RADIUS 10 # When a map is revealed through gossip, a circle is formed
HEAR_GOSSIP_CHANCE 0.02 # How likely a diplomat next to a capitol is to hear gossip
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10
WORMHOLE_SPEED 10
WORMHOLE_RETURN_TIME 5
WORMHOLE_VISIBLE_TO_ALL_TURNS 5
RIOT_LEVEL 73

I also found these following lines and wondered if perhaps they should have their values increased ::

FRANCHISE_EFFECT 0.1 # How much production a franchise steals
GOLD_FROM_PIRACY 30
CAPTURE_CITY_ADVANCE_CHANCE 0.5 # chance of gaining an advance when capturing a city (assuming they have advances you don't)
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10
WORMHOLE_SPEED 10
WORMHOLE_RETURN_TIME 5
WORMHOLE_VISIBLE_TO_ALL_TURNS 5
ASSAULT_DESTROY_BUILDING_CHANCE 0.1 # chance of an assault on a city destroying a building
BOMBARD_DESTROY_BUILDING_CHANCE 0.1 # chance of a bombardment on a city destroying a building
BOMBARD_KILL_POP_CHANCE 0.1


anyhoo thx

-Joe

joe77 is offline joe77
Chieftain
Seattle, Washington US of A
Jan 2001
time: 05:14
Post  Old Post 06-01-2001 08:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

oops that wormhole stuff should be in the second section...I goofed

lago
Guest

Not Yet
time:
Post  Old Post 06-01-2001 12:18
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

The Wormhole constants are meaningless. Activision didn't clean out all of the CTP1 stuff from the files. Building the Wormhole Probe (sounds painful) was one of the steps to winning by building an alien life form IIRC. Maybe this is where Dennis Rodman came from.

Gossip is also unimplemented I believe.

Triumphus Romanus is offline Triumphus Romanus
Chieftain
Jacksonville, Florida
Nov 2000
time: 05:14
Post  Old Post 06-01-2001 20:57
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

While I will honestly say, I have no real idea what they do, i can give my best guess, based on my own tinkering with various files.

ASSASINATION_HAPPINESS_EFFECT -5 # unhappiness caused when a ruler is assasinated
**I assume this affects a cities happiness when someone has been assasinated(-5 points?)**
ASSASINATION_HAPPINESS_EFFECT_TIMER 5 # how long the above lasts
**Happiness reduction lasts 5 turns?**
MAX_PARTY_COST 500 # most than can be spent on a party
**not sure exactly, guess a diplomatic reception costs 5oo gold**
MAX_PARTY_CHANCE 0.5 # the chance of hearing gossip at a party
**Dont think gossip is used in CTP2**
GOSSIP_MAP_RADIUS 10 # When a map is revealed through gossip, a circle is formed
**dont think gossip is implemented in ctp2**
HEAR_GOSSIP_CHANCE 0.02 # How likely a diplomat next to a capitol is to hear gossip
**dont think gossip is implemented in ctp2**
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10
WORMHOLE_SPEED 10
WORMHOLE_RETURN_TIME 5
WORMHOLE_VISIBLE_TO_ALL_TURNS 5
**wormhole stuff is from ctp1, isnt used in ctp2**
RIOT_LEVEL 73
**under 73 happiness, a city is likely to riot?**

Thats my best guess. Most stuff in these files seem pretty straight forward, but not all.



[This message has been edited by Triumphus Romanus (edited January 06, 2001).]

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
Post  Old Post 08-01-2001 06:42 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Look at the const.txt in the latest version of the Med mod II text portion. I have gone through the Const.txt and marked the lines which I believe to be unused, and those which I think are over-written by lines in other files.

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 08-01-2001 07:50 Visit Alpha Wolf's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

Thanks Wes, I've been wondering which flags werent used.

------------------
History is written by the victor.

Flash is offline Flash
Chieftain
Carbondale, Illinois, USA
May 1999
time: 23:14
Question  Old Post 09-01-2001 12:54 Visit Flash's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

Question, Did Activision just not clear these statements from CTP1 or can we activate them?
For instance putting the space layer back?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
Post  Old Post 10-01-2001 08:45 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

I tried moving the flags around one time, and received errors about flags not being found at their expected line. Apparently, these flags are linked to lines in the exe., and someone would have to go into the exe and remove stuff from it before you could get rid of the unused flags in the const.txt. This may involve adjusting the sequence of all the expected flags in all the texts, so I can see why the over-worked people at Activision didn't do it. It would have been nice if they could have marked the obsolete ones, however.

Just because these lines are still in const.txt doesn't mean that the exe code they call is still in use.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0299 seconds (86.62% PHP - 13.38% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net