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joe77
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Seattle, Washington US of A
Jan 2001 time: 05:14
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a few questions on some lines I found in Const.txt..I was wondering if anyone knew what they did ...
ASSASINATION_HAPPINESS_EFFECT -5 # unhappiness caused when a ruler is assasinated
ASSASINATION_HAPPINESS_EFFECT_TIMER 5 # how long the above lasts
MAX_PARTY_COST 500 # most than can be spent on a party
MAX_PARTY_CHANCE 0.5 # the chance of hearing gossip at a party
GOSSIP_MAP_RADIUS 10 # When a map is revealed through gossip, a circle is formed
HEAR_GOSSIP_CHANCE 0.02 # How likely a diplomat next to a capitol is to hear gossip
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10
WORMHOLE_SPEED 10
WORMHOLE_RETURN_TIME 5
WORMHOLE_VISIBLE_TO_ALL_TURNS 5
RIOT_LEVEL 73
I also found these following lines and wondered if perhaps they should have their values increased ::
FRANCHISE_EFFECT 0.1 # How much production a franchise steals
GOLD_FROM_PIRACY 30
CAPTURE_CITY_ADVANCE_CHANCE 0.5 # chance of gaining an advance when capturing a city (assuming they have advances you don't)
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10
WORMHOLE_SPEED 10
WORMHOLE_RETURN_TIME 5
WORMHOLE_VISIBLE_TO_ALL_TURNS 5
ASSAULT_DESTROY_BUILDING_CHANCE 0.1 # chance of an assault on a city destroying a building
BOMBARD_DESTROY_BUILDING_CHANCE 0.1 # chance of a bombardment on a city destroying a building
BOMBARD_KILL_POP_CHANCE 0.1
anyhoo thx
-Joe
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The Wormhole constants are meaningless. Activision didn't clean out all of the CTP1 stuff from the files. Building the Wormhole Probe (sounds painful) was one of the steps to winning by building an alien life form IIRC. Maybe this is where Dennis Rodman came from.
Gossip is also unimplemented I believe.
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Triumphus Romanus
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Jacksonville, Florida
Nov 2000 time: 05:14
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While I will honestly say, I have no real idea what they do, i can give my best guess, based on my own tinkering with various files.
ASSASINATION_HAPPINESS_EFFECT -5 # unhappiness caused when a ruler is assasinated
**I assume this affects a cities happiness when someone has been assasinated(-5 points?)**
ASSASINATION_HAPPINESS_EFFECT_TIMER 5 # how long the above lasts
**Happiness reduction lasts 5 turns?**
MAX_PARTY_COST 500 # most than can be spent on a party
**not sure exactly, guess a diplomatic reception costs 5oo gold**
MAX_PARTY_CHANCE 0.5 # the chance of hearing gossip at a party
**Dont think gossip is used in CTP2**
GOSSIP_MAP_RADIUS 10 # When a map is revealed through gossip, a circle is formed
**dont think gossip is implemented in ctp2**
HEAR_GOSSIP_CHANCE 0.02 # How likely a diplomat next to a capitol is to hear gossip
**dont think gossip is implemented in ctp2**
WORMHOLE_ORBIT_HEIGHT_PERCENTAGE 10
WORMHOLE_SPEED 10
WORMHOLE_RETURN_TIME 5
WORMHOLE_VISIBLE_TO_ALL_TURNS 5
**wormhole stuff is from ctp1, isnt used in ctp2**
RIOT_LEVEL 73
**under 73 happiness, a city is likely to riot?**
Thats my best guess. Most stuff in these files seem pretty straight forward, but not all.
[This message has been edited by Triumphus Romanus (edited January 06, 2001).]
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Thanks Wes, I've been wondering which flags werent used.
------------------
History is written by the victor.
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