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colorme
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In theory, what you ask is doable. Building specific units, figuring out locations of targets is easy. Getting the AI to attack might be harder. The code by BlueO may help there. Also, we'll have to balance the amount of Slic we add with the running time of the code.
But your suggestion is interesting. If enough people write up code on tactics, that will create a good (and random) mix of AI strategies.
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