Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Question...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MrLeN is offline MrLeN
Chieftain
Melbourne
Jan 2001
time: 05:14
Question  Old Post 12-01-2001 10:37 Visit MrLeN's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Question... Support Apolyton buy from Amazon

I have been playing CIV since day one, but I have never ever been interested in mod's. I may be interested if somone could help me out with my understanding of the txt documents and changing settings. As I said, I have never ever tried changing anything, but am I correct in assuming that all these people that are editing the AI are using the txt documents to do so? If so, is anyone doing anything else, or using another method? Is anything else able to be done, but to play around with the txt documents?
Having that said, I would just like to know, if I 'did' decide that it was worth while changing these documents, and just say I started a multiplayer game with someone who hadn't... and if I was the host... would my AI act as the AI for all parties or would other peoples txt documents be still in play?
I would assume that 'my' txt documents would be the 'leading AI', and if that is the case, I am very interested in changing the txt documents around.
Also, if that is the case, what's stopping people from editing these documents, starting a game on Game Zone for example, and trying to make out they are the 'beez neez' at civ?
Anyway, I'm probably just tripping, but if anyone 'That actually KNOWS' what they are talking about could brief me on this entire subject, I would be very appreciative

------------------
It's better to close your mouth and let everyone 'think' you're stupid, than open it and let everyone 'know' you are.

MrLeN is offline MrLeN
Chieftain
Melbourne
Jan 2001
time: 05:14
Question  Old Post 12-01-2001 10:41 Visit MrLeN's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oh, and also, does this work with the units as well, so if I change the way a unit looks... will it show up on the other players game? or not?
...dunno *shrug*
but I would like to

------------------
It's better to close your mouth and let everyone 'think' you're stupid, than open it and let everyone 'know' you are.

MrLeN is offline MrLeN
Chieftain
Melbourne
Jan 2001
time: 05:14
Exclamation  Old Post 12-01-2001 10:54 Visit MrLeN's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Actually, after about 2 minutes thaught, I decided to come back here again and say, don't bother to answer the last question. I have come to the conclusion that the other person would have his own unit documents and there fore his/her computer would use those because it's quicker than sharing those files online, because they are allready on his/her computer.
Hmmm, that would mean that I'm starting to lose intrest in changing things around for multiplayer use already
It's too much trouble trying to get other people to add your mod to their game
Bust I'm still definately interested about messing with things such as game length, AI city names, AI diplomacy/personality and they way the AI makes/uses its units and improvements.
I am still thinking in the back of my head, and I can't see why the other person/s computer wouldn't use my AI and AI setings and many other settings...
I'm almost excited!!! LOL
Anyways, I wait for replies

------------------
It's better to close your mouth and let everyone 'think' you're stupid, than open it and let everyone 'know' you are.

ENGINEER is offline ENGINEER
Chieftain
Dallas, TX USA
Nov 2000
time: 01:44
Post  Old Post 12-01-2001 21:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

From the way I understand it, multiplayer games compare each other files and won't play if they are different. This is to prevent cheating. Someone else said it does not compare slic files which could be used to cheat. That's why a universal mod like Wes's is so important. If the mod group puts in all the important changes in the units and AI then everybody's files will be the same.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0353 seconds (87.99% PHP - 12.01% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net