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joe77
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Seattle, Washington US of A
Jan 2001 time: 05:14
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thx for the responce Omni..yer a bud...
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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if you want new civs instead of barbarians, go into profile.txt and change MaxPlayers= to some number other than 0
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History is written by the victor.
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joe77
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Seattle, Washington US of A
Jan 2001 time: 05:14
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geez here I am again in my own post ack ack!
thnx Alpha ...I have done that but I still get barbarian cities..its wont seem to go over 8 civs ie if there is 8 it will create a barb civ grrr
I made Max = 16 btw if that means anything
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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Thanks for the correction. i actually knew that but forgot that it wasnt in the gamedata folder and thought they had changed another file on us. So hard to remember which files are actually used.
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History is written by the victor.
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joe77
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Seattle, Washington US of A
Jan 2001 time: 05:14
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thx again guys I'll try that
*****SPOILER*****
dont look below or you'll miss out on that grand adventure that involves hunting for the "userprofile.txt" file
C:\ctp2\ctp2_program\ctp - this is its location
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joe77
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Seattle, Washington US of A
Jan 2001 time: 05:14
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do guys know what these following lines do in govern.txt from the Anarchy section ?
EmpireDistanceScale 0.00001
MinEmpireDistance 100
MaxEmpireDistance 4000
I'm trying to reduce the revolutions by just a bit..particulary the single splinter colony ones...
another problem is that the revolutions kill off all the units in the cities leaving them completly undefended...its no challenge to the human player to re-take those cities again..is there any way to let the new country keep the units in the city ?
[This message has been edited by joe77 (edited January 12, 2001).]
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