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joe77
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Seattle, Washington US of A
Jan 2001 time: 05:14
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I noticed these lines never change in the difficulty settings (DIFFDB.txt from easy to impossible..anyone think of anyway we can use them ?
AI_INTELLIGENCE_FACTOR 1
AI_GANG_UP_FACTOR 1
DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
AI_DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
POLLUTION_ADJUST 0
I've also noticed that my war discontentment in a city always stays at 0...I dont think its accuractly reflecting the discontentment...anyone else notice this ?
also..do these lines from strategies.txt under the "default" build list section have anything do with the overproduction of aircraft carrers and transports that dont get used ?
// Unit Percents must total to 1 (100%)
OffensiveUnitsPercent 0.20
DefensiveUnitsPercent 0.40
RangedUnitsPercent 0.40
SeaUnitsPercent 0.0
AirUnitsPercent 0.0
// Number of special units that should be built
SettlerUnitsCount 1
SeaTransportUnitsCount 1
AirTransportUnitsCount 1
SpecialUnitsCount 1
// maximum percent of conventional units to build before building
// special units of specified type
BuildTransportProductionLevel 0.25
BuildSettlerProductionLevel 0.25
[This message has been edited by joe77 (edited January 12, 2001).]
[This message has been edited by joe77 (edited January 12, 2001).]
[This message has been edited by joe77 (edited January 12, 2001).]
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It can depend a lot on the government.
Fascism handles war discontent well, so you might never see it. With Democracy, you can have unhappiness even if you're not at war and the units outside of cities are only sentries, or ships delivering units and exploring.
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