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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:14
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Hi,
As I may have mentioned elsewhere, I was a bit frustrated in making the Alexander scenario, because of limitations placed on me by Activision. For instance, no non-Activision graphics allowed, not even from CTP1. So now the first patch fixed some of the most outrageous bugs in the scenario and allows new cities in scenarios to be constructed again, I've started in on my own version.
I think this version is really gonna be much better. I continue to suggest no one play the Alexander scenario until this version is released. Here are some of the changes planned:
- a bunch of cities restored (they were cut against my will). Certain areas were way underpopulated, for instance all of Mesopotamia having only one city, which greatly upset the playbalance I had envisioned.
- the following wonders added:
Hanging Gardens
Parthenon
Statue of Zeus
Mausoleum
Oracle
Royal Road
- new graphics for old units (using CTP1 and Tom Davies art), as well as a few new units, such as the Companion Cavalry and Hypaspists, both buildable only in Macedonia itself.
- changes in trade goods to be more appropriate to the times (things like Iron, Gold).
- new SLIC events, though I'm still consulting with Locutus to find out what is and isn't possible and/or slowing the game too much.
- changes in some parameters, for instance governments will generally support more cities and it will cost less in unhappiness if you go over that limit.
- etc etc
Most importantly, the scenario can finally be properly playbalanced and thoroughly debugged (I already have compiled a list of all the bug reports on the scenario in these forums and am working through them). I'm asking for volunteers- anyone who wants to play some rough versions incorporating the new changes. I should have something ready to try out within 24 hours, for serious playtesters only, willing to provide lots of feedback (I've had experiences when people volunteer to be a playtester, I send them files, and then never hear from them again- grr).
Also, now is the time to offer suggestions on how to make the scenario better. Generally speaking, I'm trying to keep changes to the text files to a minimum, so you don't need a super long readme just to understand what's going on. But I'm open to ideas, be it units, wonders, events or whatever that you feel is sorely needed. And if people come up with files to make the AI more intelligent (perhaps I can steal from another mod) or want to help with Great Library files and other things, I'd love to see that as well.
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swat-spas
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cool, i'm looking into tweaking things myself, so anything thats already done (as examples, or just so i don't have to do it. .) plus at this point the game still needs a bit more to make it really playable. .the ai is just a bit sllllooow.. .so a functional scenario with all of the nuances certainly makes it interesting.
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swat-spas
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i can't help on the graphical angle. .but i'd like to see a sort of wishlist of ideas started that can actually be implemented into the game. :c)
[This message has been edited by swat-spas (edited December 19, 2000).]
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:14
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To all the playtesters who replied here and in email, I'm still working on the files. Hopefully should have something to send off late tonight. Thanks for your interest.
To Chris, man, you're very persistent on the Seres (China) issue. Didn't you see my response when you made this same exact point in another thread? Here it is again:
PS- About reaching China. I had to fight tooth and nail to get the map as inclusive as it was. There's no way China would ever have been allowed. The bigger the map, the slower the scenario runs. Plus, Alexander could never have led an army into China. Period. There just wasn't enough food and water along the way. The Chinese sent an army out west a few hundred years later, and despite superhuman efforts to provision the army at every step, still 95% of the soldiers died simply from the journey (not counting battle losses). The Silk Road was only fit for small bands of travellers. Later the Chinese created a string of oasis towns that grew crops to feed passing armies, but that took over 100 years of development- time Alex didn't have.
To that I'd add, to make a new map I'd have to start completely over, which no way am I going to do. But even in historical terms I don't see how its justifiable- there was simply no way for an army of Alex's type to get to China by land in 320 B.C. Chris, if you have any counterargument based on historical evidence, I'd like to hear it.
At least you'll be happy to know that if you cross over the mountains into the start of China, there are a couple of towns there now (Kashgar and Khotan).
[This message has been edited by Harlan (edited December 20, 2000).]
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:14
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Here's a post I just sent to all the playtesters for this scenario. I could be wrong, but this seems to be very disturbing stuff. If anyone has any ideas, please let me know! The bottom line is, it seems the way the files are being accessed when starting a scenario is very different than when saving a file from a scenario you've started.
>I saved the game. When I tried to load it I got the following crash to my desktop:
>
>Paths Error
>GG102.SPR not found in asset tree
>
>Any ideas here? Maybe I have a file in the wrong place?
I've been trying to fix the bug brought to my attention with the GG102.spr comment. Its rather important to be able to load saved games, after all!
Something is really ****ed up, to pardon my French. Its not just that one sprite, but seems to be every sprite. On a whim, I tried copying all the sprites to the Call to Power2/ctp2_data/graphics/sprites folder, and loaded a game of the scenario. It would now open no problem, except the game thinks its a regular game, and not from a scenario! So all the graphics, names, units strengths, etc are different. This does not happen if you save and load say, a WW2 scenario file though.
Whatever the problem is, I'm pretty sure it isn't my fault! This may be the first time someone has gotten to the testing point of saving and loading scenario based games, at least since the patch, which seems to have done something to the way games are saved (I saw a mention that the location of autosaved files is different now, for no apparent reason).
I don't have more time today to try and solve this, Christmas Eve and all. If you want to save and load this scenarios, there is one thing you could do. Figure out all the files that are different between this scenario and the regular game, and swap the non-scenario files with the scenario ones. Of course be very careful, so you can swap them back. That's a big pain in the butt though, and I can see why someone wouldn't want to do that.
Or just play a really long time in one sitting! Don't turn the computer off! 
But I'll get to the bottom of this, one way or another. I have a feeling it may affect all scenarios. It may be something only Activision can fix in the next patch.
Another thing you may try: putting all the files in the original Alexander scenario folder. Maybe it doesn't realize its not longer coming from there.
Harlan
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Harlan
Since the Strategy Guide from Brady Games did not even mention your scenario, could or would you create a short strategy guide?
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Thank you very much. I,m playing the game now and it is fun. I have taken the West Coast, Egypt and Rome. I think I might head off to India.
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I will wait. Thanks
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Maksim-Smelchak
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Roseville, CA, USA
Jan 2001 time: 05:14
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Harlan,
Please send me a copy of the improved ALexander scenario. Please also read my post in the Medieval Mod forum. I particularly wanted to know where the other three wives are. I've only found the Sogdian wife after lots of looking. I also wanted to know how to get the Corinthian settlers. I've beaten the scenario several times and never seen a settler. My Email is Max200@Lanset.com just in case. Great job with the scenario. Even with what Activision did yo it, I really enjoyed it. The only research woth having is the Hagia Sophia. The longboat will wipeout the Trireme as obselete. I made that mistake once.
Cheers,
Max.
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Maksim-Smelchak
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Roseville, CA, USA
Jan 2001 time: 05:14
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Harlan,
I downloaded all of the most current Alexnew files and followed the directions from the playtest area. My program doesn't get as far as actually starting the scenario. I have the menu option for the Alexnew 2.0 scenario and choose the Macedonians. After the load bar finishes, the program crashes and says that it can't find the "gg102.spr" sprite. I tried changing my sprite, the "gu102.spr," to a "gg" name and the rename doesn't go through claiming that a "gg102.spr" already exists. It also makes that annoying glass breaking sound! What am I doing wrong? I hope this info helps.
Cheers,
Max.
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Biekert
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Frozen North, USA
Dec 2000 time: 05:14
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Harlan,
Any word on an update? I am patiently waiting for your new-and-improved scenario to come out before trying it at all! Many thanks for your efforts on our behalf. . .
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