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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Ship to ship combat
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Wyrmo is offline Wyrmo
Settler
Sweden
Dec 2000
time: 05:14
  Old Post 16-01-2001 01:44
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Ship to ship combat Support Apolyton, buy GURPS/ Alpha Centauri

I've noted that ship to ship combat is ALWAYS fought one on one.
I think that if you use two destroyers for example, you should be able to outflank a lone battleship, but they just keep fighting one on one. I tried applying the IsFlanker flag to the ships, but it made no difference. Some unitbehavior must be placed somewere else. Ships have a ranged attack, but never uses it.

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folowing added after further analysis:
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ok, I now see that battleships use their ranged attack when in superior numbers, but destroyers don't.
neither does subs
I first thought it was because their ordinary attack was more powerfull then their ranged one, but that was wrong, since the ranged is better.
can't see any differences between destroyer and battleship right now, so behavior HAS to be scripted somewere outside the units.txt
any clues?
Don't know if you have stacks of 12 though, if they use it, but still, two ships (or more) should be able to fire at one target. It makes superior numbers in seabattles almost pointless.
[This message has been edited by Wyrmo (edited January 15, 2001).]
[This message has been edited by Wyrmo (edited January 15, 2001).]

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 16-01-2001 08:52 Visit Alpha Wolf's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

same combat behavior that the game uses if the entire stack is ranged. attack a single unit with 2 archers and they wont attack as expected but do so one on one.

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History is written by the victor.

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