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heardie
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Its funny I cant seem to find a mention of the function
LogRegardEvent in the slic2func file, but here is what i think it may do:
code:
LogRegardEvent(playerx, playery, value, ?, REASON, no of turn);
where value is any integer where -9999 is REALLY hate you and 9999 is REALLy love you. Reason is the reaon and needs an id such as ID_DECLEAR_WAR. This si what it looks like from the Alexander the Greaet Scenaario. I tried this in mine using this
code:
LogRegardEvent(1, 3, 0, 0, ID_NO_REASON, turnMax); //Make 1 netural with 3
LogRegardEvent(1, 2, -1000, 0, ID_NO_REASON, turnMax); //Make 1 at war with 2
LogRegardEvent(2, 3, 110, 0, ID_NO_REASON, turnMax); //Make 2 favor 3
But it didnt have an effect on my diplomactic relations. Anyone help with this?
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magma12
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Bangkok, Thailand
Nov 2000 time: 05:14
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Sorry wrong post
[This message has been edited by magma12 (edited January 16, 2001).]
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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