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Backpack
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Huntsville AL
May 1999 time: 05:14
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Wowsers!
There certainly are alot of 'apparently' unused functions to play with. (grin)
Kudos n Thanks to whomever delivered these into Apolyton's / Mark's hands
BP
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colorme
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Great.
Quick questions:
1. In the diplomacy files, what is the format for the following functions:
ConsiderResponse()
ConsiderMotivation()
Also, what priority should I set, if I want the AI to make this proposal GUARANTEED?
2. I cannot make the event
MovePathOrder(army_t, location_t)
work. What gives?
3. How can I access a 'path' variable? What is its structure? e.g. I want to move a unit along a particular charted path (charted by the AI).
4. BTW, all variables are global? No local variables at all?
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Backpack
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Huntsville AL
May 1999 time: 05:14
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umm reading the files I asked myself what to set for an auto acceptance by the AI. I think that 120 should do it... I mean really has the AI ever NOT accepted the gift of an advance (no strings attached)? NOt from me anyway and 120 is the setting for accept advance.
Later BP
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function LocutusForget()
for i = 0 to count(alldocumentation)
clear(Locutus.Memory.i)
next
end function

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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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This is great, THANK YOU, THANK YOU, THANK YOU!
And I do appreciate it BUT......
Once again we are left to figure out what is working and what isn't as well as what is correct and what isn't.
For example, the 24 terrain types are CtP1 terrain types, this doesn't do much good for CtP2. (Or was the SLIC not updated to handle the new terrain types, as well as the extra two, 25 & 26)?
Am I being Nit-Picky? Yes
Should I be grateful for what we got? Yes, I am.
Will the Apolyton CtP2'ers eventually figure it all out? Yes
Is it reasonable to think old or obsolete information should be left out of the game and documentation? YES!!!
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marc420
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Oceania
Jun 1999 time: 05:14
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Say thanks to the people at Activision for me. And wish them a very, merry Christmas.
I'm very glad to see that they are moving forward on some of the post-release things that needed to be done. I just hope they keep at this long enough to turn this into a really good game.
And yes, some documentation on what "doesn't work" would be very nice. I can understand how taking this stuff out of game files would be a lower priority than making the game work. And since they are just starting to patch to get the Multi-player working, and still haven't got PBEM working, I guess they shouldn't be doing this low priority stuff yet.
But it would be nice to have a list of things that I shouldn't pay any attention to in the files. I got all excited when I saw the "CounterBombard" properties that I could put on units.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:14
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--------------------------------------------------------------------------------
The parameters defined in the strategies.txt file are used to control almost every aspect of how an AI controls their empire and tasks their units. The details of what each parameter does has been described elsewhere; the purpose of this section is to explain how to change these parameters to customize the game
--------------------------------------------------------------------------------
Have I missed something? Anybody know what "elsewhere" refers to? Or could it be something still in the pipeline?
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colorme
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Seems like Mark is to put up the additional documentation about the database files.
However, the documentation for diplomacy and strategies (the functions, such as 'ConsiderDiplomaticState' I mean) is inadequate. I spent lots of time yestreday getting the diplomacy state changes to work, but kept getting SLIC compiler errors. Reason being that I was guessing what parameters the diplomacy functions use.
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i've got more documentation on the game files coming up
it's a lot of html editing, some will be posted today
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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Thanks for the update Markos and thanks for taking the time to HTMLify it for us.
It appears I might of spoken to early since they are at least listing some of the old, outdated files.
Thanks again Activision, this is the kind of stuff which will help out.
** EDIT **
I forgot to do a few minor things like XMas shop so I had to put off the rest of my planned step-by-step instructions in the "V1.1 and Scenarios" thread until I get that done. Before I pick it back up, do you have documentation regarding scenario development to post?? If you do, it would be kind of pointless for me to continue.
In fact, it would be nice if you could post a list of what all you have to post, then we would have a better idea of where we stand, what we will be getting and what we still need to do ourselves.
[This message has been edited by skorpion59 (edited December 24, 2000).]
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