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MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Question  Old Post 16-01-2001 08:54 Visit MrFun's homepage!
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#1 Report this post to a moderator
Annoyance Browse Apolyton AD-FREE

Ok, I think the chance rate for receiving a new city from Ruins is appalling! I get TOO MANY new cities!

So, I went to the risks.txt document under the Default/gamedata directory and deleted the following line under each Hut type: CITY_HUT_CHANCE

Guess what? It still happened. I want to eliminate the chance of receiving new cities altogether (Settlers, I will leave intact).

So what else am I missing or overlooking in eliminating the new city chance from the Ruins?

Thanks for any help guys.

Floris O is offline Floris O
Prince
Voorschoten, Holland
Dec 2000
time: 05:14
Post  Old Post 16-01-2001 13:52 Visit Floris O's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

That is a strange story, but what use is it to delete the line when you keep the settler cahcne intact? If you get a city, simply disband it; you'll get a settler. Same thing.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 17-01-2001 01:23 Visit MrFun's homepage!
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#3 Report this post to a moderator
Tired of ads?

Like I said - it's an annoyance - not a crisis. But yet, something that I would like to eliminate.

I ALWAYS prefer getting a new Settler from a Ruin rather than a new city.

The reason is that the annoyance comes from running out of city names after I disband a city, and the annoyance of burning an extra calorie and extra finger movement to actually disband the city.

So again - what other text or SLIC file am I missing? I already made the modifications in risks.txt to no avail. Thanks for any help.

Jerk is offline Jerk
Chieftain
Green Bay, WI USA
Nov 2000
time: 23:14
Post  Old Post 17-01-2001 15:51
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#4 Report this post to a moderator
Inflate your Upload Space

Have you tried changing the chance to 0.00 instead of just deleting the line alltogether? If that doesn't work I suppose it's possible to slic script something to prevent the new city from forming and then placing a settler down. Here is a semi-tested slic solution:

code:
HandleEvent(CreateCity) 'GCreateTest' pre { if (value[0] == 2 && value[1] == -1) { CreateUnit(player[0], UnitDB(UNIT_SETTLER), location[0], 0); return STOP; } }

MarkG
Guest

Not Yet
time:
Post  Old Post 17-01-2001 17:55
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#5 Report this post to a moderator
Put an end to popups!

quote:

Originally posted by MrFun on 01-15-2001 10:54 PM
So, I went to the risks.txt document under the Default/gamedata directory and deleted the following line under each Hut type: CITY_HUT_CHANCE
deleting the line is totally wrong. you should set it to 0

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 17-01-2001 20:51 Visit MrFun's homepage!
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#6 Report this post to a moderator
Increase Your PM Length

Hey thanks Jerk and Mark - but I honestly do not have blonde roots - honest!

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 17-01-2001 23:57 Visit Alpha Wolf's homepage!
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Support Apolyton, buy Alpha Centauri

if you are still getting cities then you arent playing the difficulty level that you think you are. I have the same problem. i only play on impossible with the nastiest barbarians so thats the only setting that I set to never get cities. WHen using cheat mode, it changes the setting to the easiest risk. No matter what I try, it doesnt always change back via the cheat menu. So if I stumble across a city, i'll look and sure enough I'll have no barbarians either. which means that even tho the setting says the most difficult risk, it isnt. If you start a new game at that point and look at the risk setting you'll see that it'll be on the easiest level. Appears to be a bug in the cheat menu. Thats why whenever possible i avoid the cheat menu now, or save the game a few turns before using it then completely exit the game and reload that turn. They musta figured that if we needed to cheat, then we couldnt handle the higher risk. Funny thing is that sometimes, it works perfectly, but mostly it doesnt. And this is a surprise..why?

------------------
History is written by the victor.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 18-01-2001 07:32 Visit MrFun's homepage!
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#8 Report this post to a moderator
Got spare money?

I play at Medium.

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