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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Request for med-mod
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kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 18-01-2001 10:40
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#1 Report this post to a moderator
Request for med-mod Support Apolyton, buy Civilization III: Complete

Can someone give me a run-down of whats included in the med-mod? Also, if its not too much can you guys make it so the nuclear sub and interceptor aren't obsolete so soon? With the interceptor, the very next advance after it makes it obsolete. Kinda silly if you ask me.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:14
Post  Old Post 18-01-2001 07:43 Visit MrFun's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Kormer, there are 147 posts specifically about that mod. Did you read those at all?

kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 18-01-2001 08:23
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#3 Report this post to a moderator
Increase Your PM Length

That thread is out of control, I think there is another 200+ thread relating to the med-mod before that one too. Seeing as how I'm not involved with the project I haven't kept up with things, hence the request for a summary so I could see whats being done and if I had any ideas to contribute.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
Post  Old Post 19-01-2001 16:21 Visit WesW's homepage!
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Lose 30 kilos (of popups)

Once the beta is out, I would be very grateful if someone would volunteer to go through the text files and document all the major changes and their effects on the game. I have tried to mark them in certain files. Other things like unit abilities and the tech tree will be available either through the GL or the charts which I will ship with the mod.

If you want to take the time to do this, let me know, and I will work with you on it.

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