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marc420
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Oceania
Jun 1999 time: 05:14
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Thanks!
I saw those settings yesterday while browsing through const.txt, and I wondered if that would help.
I had an old, old chess program where you controlled the difficulty of the AI by controlling how much time the AI had to search for the best move. If you give it more time, it can run through more possibilities, and thus (hopefully) play smarter.
marc
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colorme
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Mark,
Did you see a substantial increase in AI intelligence by increasing the AI time slice? I have a P3 450 MHz
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i did see a significant difference in the war part: much more attacks, with use of stacks(although he did some idiotic things too, like sending 1 catapult alone to attack a city), better defence(always has some bombarding unit), use of slavers(which he did anyway though)
in the diplomat part there was not much of a change: no sending of diplomats, basically waiting for to create an embassy and be "nice", etc
i would definately recommend you increasing those numbers though. it's worth a try
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Kautilya
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St Louis, MO
Feb 2000 time: 23:14
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Thanks for the tip.
Although if you increase it ten times does this mean that the computer will take exactly ten times for each move? My computer is a P2 300 so it's already quite slow in the latter stages.
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marc420
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Oceania
Jun 1999 time: 05:14
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Hmm, like MarkG, I must have been dreaming. I'd have sworn it was playing better. I even got lazy and left my capital weakly guarded and it came over and took it from me. Yes, I actually saw the AI launch an attack.
So question: Do these settings do anything? And if so, what do they do? I'm curious, so I'd like to know if you can tell us anything without giving away any Activision secrets about AI programming.
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Rebel Rick
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Asuncion, Paraguay
Oct 2000 time: 05:14
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Off course there is an effect... i don't know why these people lie about that.
i saw the AI build 2-3 stacks of 12 units, attack-ranged, penetrate my front lines (not guarded), search for the "prettiest" cities, and launch attacks (i just was prepared inside the cities, if not i would have lost them easily)...
plus, they defend better... all that and more after the changes...
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Dyzee400
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Long Island, NY, USA
Dec 2000 time: 05:14
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Anyone find out if this really does anything?
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Alpha Wolf
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Prince of the Barbarians
Feb 2001 time: 05:14
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I take back every "she's just a whiny girl thought that I had". Alisia, you seem to have a better grasp of how this game works than the average player. Any tips on inproving the diplomacy part? About the only thing I've looked into that so far is the no trepassing aspect. If you make that agreement, the AI will immediate fortify because its the moving that causes the breach of agreement not the actual presence of the unit.
------------------
History is written by the victor.
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joe77
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Seattle, Washington US of A
Jan 2001 time: 05:14
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I'm sorry Slax that was a little harsh..my bad please dont be mad
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kormer
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I tested it on palpatines super-large world map. It was about the industrial revolution, and the whole world was filled up. It took about 15 minutes per turn with and without the changes on a 700mhz computer.
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