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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:14
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Okay guys, now that all the whining and moaning about Activision's pulling out on us is out of our systems, it's time to get down and really pull out some "Super-mods".
What I've noticed in my own scripting attempts is that I've come up with a list of "do's & don'ts" when it comes to scripting diplomacy, and found out how to use a lot of commands that Locutus was unable to provide info for. As I'm sure every one of you have found yourself. There's a lot of SLIC material floating around between all of us, including Apolyton's, Locutus', and numerous other documents. I feel that we need to centralise all our information into one source. I put in all the diplomacy SLIC info I have, BlueO puts in all the SLIC info on the frenzy AI and Amazon commands he used, Wes's team puts in all the info they've found out, and so on. This will provide a great database of information for all SLIC scripters out there whether they be beginners or experts like us.
Just another way I feel we can tap into the potential of CTP2 and make it the game all us civers hoped it to be. Comments?
------------------
Author of Diplomod. The mod to fix diplomacy.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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kormer
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Dale, I just want to say thanks in advance. I've got some cool ideas that I want to do with my scenario that I know can be done in the alexander scenario, I just can't get them working in my own. I've read every slic document 5 times over. If you can create something for slic newbies so we can make better scenarios, then please do so.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:14
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Wouter, I thought you'd given up on that project so a few days back I started working on an "Absolute Beginner's Guide to SLIC and CTP2 Modification". And who else has had this idea? Maybe we should get organized, involve everyone who's interested, and have people work on specific topics they're interested in. From the sound of things, your stuff is going to be pretty encyclopedic whereas I was planning on something much more elementary. So, is there anybody out there who might be interested in something like this? Possibly, even .... (Are you reading this, Joe? You've created something that's got a life of it's own. And in or out of Activision, be prepared to be pestered about it.)
[BTW, for those of you who haven't heard, Joe Rumsey, who created Slic, has left Activision.]
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:14
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Hi Peter, good to see you're still around, long time no see
Actually, my documentation is a two-parter: one part explains all the basics of SLIC programming (what's a variable? how does an for-loop work? how to display a message, etc) and the second part consists of lots of practical advise on programming SLIC (with a bunch of standard algorithms, tips on how to go from idea to code, pitfalls, etc) and a bunch of appendices with elaborate explanations of all functions/variables/events in the game and anything else that might be interesting.
The first part will still be too extensive to call it a quick guide (currently about 5-6 pages per chapter (lots of examples) and eventually it will have a total of 8 or 9 chapters) but it won't contain everything one could possibly know about SLIC, far from it. The set-up is about the same as those 'Programming for beginners' books.
Just last night I decided to split things up and release the first part of the documentation ASAP and write the second part later, so people would at least have something to work with. Esp. for non-programmers this should be useful since the current docs are fairly useless if you don't have at least some elementary programming knowledge. Particularly documenting all functions and events and stuff could turn out to be a very time-consuming job and I don't want to wait too long anymore before releasing something.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:14
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Looks good, Wouter. Your 'first part'sounds like the sort of thing I had in mind; but since you're way ahead of me, I guess I'll leave it up to you. I think I'll have a look at personalities/strategies/goals. Although the documentation this time is a quantum leap above what it was for CTP1, it might still be worthwhile to expand on it.
Peter
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