Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Editing the cities trying to fix the ocean problem
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 25-01-2001 01:49 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Editing the cities trying to fix the ocean problem Got spare money?

Okay, I had a few free moments before I got back to the bmp project. I tooled around and added another city type. I wanted to fix the problem with sea colonies. So I added city type 4. Okay, not a big deal. Then went to test it and the problem is that the computer doesn't distinguish between land or water for ciites... a small problem if you ask me. Anyone know of a way to make it distinguisht that, I know how they did it in the past but what was in CTP isn't in CTP2... it's just a bit frustrating. No?

Rich

Mister Pleasant
Guest

Not Yet
time:
Post  Old Post 25-01-2001 10:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

My guess is that in the agecitystyle.txt file, the program simply ignores the type-field. First off, the computer does distinguish sea and land cities as the flags 'CantBuildInSea' and 'CantBuildOnLand' in the buildings.txt file work fine. Further, if you replace '0' with '1' on the type bit in the 1st age - the game still displays land cities with the regular sprites. It looks as though the computer just grabs the sprite information from the first line that matches the cities information (size, age, etc.) without respect to the type-field. You can have all cities look like sea colonies or look like land colonies - the computer will just nor use that type-field. After a few hours work, I'm convinced that the problem is in the actual coding and cannot be fixed in the text files.

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 26-01-2001 00:52 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

That was my conclusion too... dam activision... they step out and leave something so obvious left undone and unfixable.... like that doesn't just scream incompetence. I thought they did not a half bad job but when something so bloody obvious is still unfixed... dam now I'm pissed off again. Time to take a vacation I think...

Rich

Mister Pleasant
Guest

Not Yet
time:
Post  Old Post 26-01-2001 04:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

If only there were a SLIC function for changing the style of a city! Then sea colonies could be set to a fourth style (i.e. sea colonies) that is the same for all ages. But I can't find any function that would do the trick. If anyone sees a way to do a SLIC work around, let me no.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:14
Post  Old Post 30-01-2001 16:18 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

No, SLIC can't do this.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0308 seconds (84.05% PHP - 15.95% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net