 |
|  |
 |
|
|
My guess is that in the agecitystyle.txt file, the program simply ignores the type-field. First off, the computer does distinguish sea and land cities as the flags 'CantBuildInSea' and 'CantBuildOnLand' in the buildings.txt file work fine. Further, if you replace '0' with '1' on the type bit in the 1st age - the game still displays land cities with the regular sprites. It looks as though the computer just grabs the sprite information from the first line that matches the cities information (size, age, etc.) without respect to the type-field. You can have all cities look like sea colonies or look like land colonies - the computer will just nor use that type-field. After a few hours work, I'm convinced that the problem is in the actual coding and cannot be fixed in the text files.
|
|
|  |
 |
|
|
If only there were a SLIC function for changing the style of a city! Then sea colonies could be set to a fourth style (i.e. sea colonies) that is the same for all ages. But I can't find any function that would do the trick. If anyone sees a way to do a SLIC work around, let me no.
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|