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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Battlescene Sprite Animations
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skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 31-01-2001 02:44 Visit skorpion59's homepage!
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#1 Report this post to a moderator
Battlescene Sprite Animations Inflate your Upload Space

Where does the Battlescene Sprite Animations come from?

I assumed the sprite creator did this but the DB says the Amazon units are not animated. However, when you use them, they are animated and quite good. Can anybody shed some light on this for me?

heardie is offline heardie
Prince

Aug 1999
time: 15:14
Post  Old Post 31-01-2001 05:22
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Help yourself to an AD-FREE life

Yeah they are in the *.spr files.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:14
Post  Old Post 31-01-2001 15:16 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#3 Report this post to a moderator
Got spare money?

Yeah, this announcement surprised me as well since they are indeed animated. Maybe he was referring to movement animations? I always disable those since they slow down the game too much.

(Oh, and yes, all animations are part of the sprite file)

Morgoth is offline Morgoth
Warlord
England
Jul 1999
time: 05:14
Post  Old Post 01-02-2001 02:13
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Enter the AD-FREE zone

Skorpion59
When you create a sprite there are a number of 'scenes to create (or not).

First thre is the movement - the first of whcich is the default 'view when stationary'

next there is the Idle scene - not normally used but CTP2 used this hence the poin south SE direction or SW direction once everything has moved ( compard with CTP1)

Then youe hav the battle scenes.

And finaly the death or victory scene this is the face SE scene only and this is why in the battle sceeen if someone is the left hand team which point NE facing - the death scene jumps back to a SW or SE facing.

There is also a special set of movements but I've never created them.

Finally the shadows that re created are why sometims a shadow exists after a unit has dissappeared uder the death scene (easily avoided but probably still there in CTP2 like CTP1)

Hope this explains things - PS the size variation in the Sprite is becasue of the number of GIF files used to create and depends on the base size of the Gif file (normally 3-4K each)

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 01-02-2001 06:10 Visit skorpion59's homepage!
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Remove this text

Thanks for the info, it is much appreciated.

Morgoth is offline Morgoth
Warlord
England
Jul 1999
time: 05:14
Post  Old Post 02-02-2001 00:46
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#6 Report this post to a moderator
Inflate your Upload Space

Must remember to switch on the spelling verifyer Hope you understood most of that!

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