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Darkknight
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in between Q, W, A and S
Nov 2000 time: 05:14
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I'm going to make a scenario with the positions as they are today.here's a list of the countries in the groups they are in feel free to make changes and NN means i need a name please help.
1 Canada
2 US - Jamaica, Haiti, Dominican Republic, Santo Domingo, Puerto Rico, Hawaii
3 Mexico
4 (needname)Guatamala, El salvador, costa rica, honduras, nicaragua, panama
5 (NN)columbia, venezuala, ecuador, peru, bolivia, quyana, surinam, french guinea, dominica
6 Brazil
7 (NN)Chile, Argentina, Uraguay, paraguay
8 Nato Affiliates/Allies?? Greenland, Finland, iceland, turkey, carolina islands, papua new guinea, Sth. korea
9 Britain, British islands scattered round the place.
10 EU Ireland Spain France Italy Germany Switzerland Luxembourg Belgium Holland Denmark Czechslovakia Poland Austria Yugoslavia Hungary Romania Bulgaria Greece Med. isles Norway Sweden Portugal.
11 Eastern Europe?? White Russia Ukraine Lithuania Latvia Estonia
12 Russia - Cuba
13 Iraq - Syria
14 (NN)Iran georgia azerbaijan armenia turkmenistan kirgizia uzbeckistan tadzhikistan pakistan afghanistan
15 India - Nepal Bhutan Bangladesh Burma Thailand Sri Lanka
16 Kazackstan
17 Indonesia
18 Japan
19 Philipenes - malasia
20 Australia - New Zealand
21 Isreal
22 Saudi Arabia - Saudi Peninsula
23 China mongolia nth korea vietnam cambodia laos
24 sth africa - Namibia botswana zimbabwe zambia mozambique madagascar
25 Zaire - Rwanda Barunda
26 Kenya - tanzania Uganda somali rep.
27 Ethiopia - sudan
28 egypt
29 libya
30 (NN)Morroco algeria tunisia
31 (NN)White blob(under morroco, tiny)mauritania mali niger chad upper volta senegal
gambia cape verde islands (Guinea Bissau) Guinea Sierra leone
32 (NN)Liberia ivory coast ghanda togo benin wigeria cameroon Central African Republic Equatorial guinea gabon congo cabinda angola.
if anyone has a good world map or are willing to make an accurate one.
------------------
" mind over body "
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kormer
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Hey I'm working on the same thing right now. Go over to omnigods website and checkout the scenarios section to d/l a beta version. Originally I was going to go allout and put as many civs as possible in the game, but I ran into some problems. Namely gameplay slows to a crawl exponentially the more civs I added. I grouped most of the civs roughly by geographic/economic ties. Right now I'm working on slic coding in events and such, so more will come later, but check it out for some ideas.
1. USA - Just the 50 states plus a few military bases
2. Canada
3. Latin America - Mexico, cuba, Haiti, and everything down to panama
4. South America - Everything except Brazil
5. Brazil
6. European Union - Europe and England
7. Russia
8. China - also N. Korea.
9. Japan - added taiwan and South Korea to them since both are very technologicly advanced.
10. Australia - Also added Tazmania, New Zealand, Port Moresby and Fiji.
11. Southeast Asia - Indonesia, Singapore, Tailand and assorted others
12. India
13. Arabian States - Saudi, Kuwait, Egypt, and everything on N Africa to morroco
14. Muslim Nations - Iraq, Iran, Afganistan, Pakistan, Khazakstan
15. Zulu - south africa
16. Western African Alliance
Arabia and Muslim nations are the "good guy" "bad guy" middle east civs. An interesting idea you will want to look at is my placement of barbarian cities around the world to represent turmoil around the world.
Anyways good luck on your scenario, if you need any help ask me, chances are I've already done it and screwed it up plenty before figuring it out...
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kormer
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Checkout Turnlength.txt for how to edit turns to months. As for slowing down science it was easy for me. I bought the special edition activision mod creator mindreader that changes your game based on what you want it to do. Seriously though, I just made a map, placed cities, and all my research is going at like 30turns/advance for even the US and a lot more for smaller countries.
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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DarkKnight,
360x150 is not a good map size. It is not even and it is backwards.
You don't want to stray to far from the following:
26x52, 48x96, 64x128, 70x140, 80x160, 90x180, 100x200, 110x220, 120x240, 140x280, 160x320, 180x360, etc. This will produce a nice square map.
It can be quite a bit trickier when working with oblong maps and doesn't always work the way you think it would. For instance, I created a 300x150 map and it did import into CtP2 (after I figured out the corrrect map const.txt settings) but the map wrapped around itself in CtP2. Looked very weird and was totally unplayable.
Out of curiosity, what msg did the BmP2CtP2 pgm generate when it got done with the 360x150 map?
EDIT: Of course, this also all depends on what your map size refers to. It can be the BMP size, the CtP2 size, the const.txt settings or the map tiles and they are all different. For instance, a 70x140 CtP2 map is actually 70x70 tiles and square thus you should use a square 70x70 BMP file to produce it not a 70x140 BMP.
[This message has been edited by skorpion59 (edited January 28, 2001).]
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