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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Where are the Patrol Boats?
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HisMajestyBOB is offline HisMajestyBOB
Warlord
Drinking the blood of the Proletariat
Jul 2000
time: 00:14
Question  Old Post 03-02-2001 06:15
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#1 Report this post to a moderator
Where are the Patrol Boats? Remove this text

Where is the file where I can edit the patrol boats? I looked in 'ctp2_data\default\gamedata\units' but didn't find it.

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Long live the King!

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 03-02-2001 07:18 Visit OmniGod's homepage!
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

What do you want to edit? the characteristics are found in ctp2_data/default/gamedata/units.txt. The sound files and tgas are found in uniticon.txt. Other than that, there is the info about the units in the english/great_library.txt. Hopefully that helps.

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 03-02-2001 09:10 Visit Alpha Wolf's homepage!
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#3 Report this post to a moderator
Increase Your PM Length

PT boats are UNIT_FRIGATE. I went crazy trying to find the darn frigates

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History is written by the victor.

Flash is offline Flash
Chieftain
Carbondale, Illinois, USA
May 1999
time: 23:14
Post  Old Post 03-02-2001 15:56 Visit Flash's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hey Alpha,
What happens if you change the UNIT_Frigate to UNIT_PTBoat in all the right files, think it will cause problems.
I want to use sailing frigates and Ships of line

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 04-02-2001 00:34 Visit Alpha Wolf's homepage!
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#5 Report this post to a moderator
Suffering from ads?

Just shows how one thing can mean different things to people. When I first saw frigate, I envisioned a modern missile frigate since there's a gap there in naval units.

I would think that you could copy frigate into a new ptboat unit, then change the icons/sprite used by the frigate to match your sailing ship. You have to modify the uniticon file to point each unit to the files, and then rearrange unitbuildlists if you want the AI to build them. Change gl_str to add ptboat and change frigate to frigate.

i think thats all you have to do.

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History is written by the victor.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
Post  Old Post 04-02-2001 17:52 Visit Immortal Wombat's homepage!
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#6 Report this post to a moderator
Tired of ads?

Alternatively, you could add the sailing ship frigate as UNIT_OLDFRIGATE or something like that, and just call it "frigate" in gl_str.txt. This would save you altering two different unit files

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