Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Extracting Sprites for Editing
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Madd_Mugsy is offline Madd_Mugsy
Settler
Vancouver, Canada
Feb 2001
time: 21:14
Question  Old Post 06-02-2001 23:04
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Extracting Sprites for Editing Support Apolyton

Is there any way to extract the tif files / sprite script from the .spr files so you can edit them?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:14
Post  Old Post 07-02-2001 00:39 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

No.

Chris B is offline Chris B
Warlord
Canton, CT
Oct 2000
time: 00:14
Post  Old Post 07-02-2001 01:44 Visit Chris B's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

darn!!!! thats a rude awakening.

XMon is offline XMon
Warlord
Tampa, Florida
Sep 2000
time: 00:14
Lightbulb  Old Post 07-02-2001 04:16
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

No you can't...but here's an idea I had. I haven't tried it yet and it will probably be a lot of work but if you MUST tinker with that existing sprite...

I was going to try this: First off, you need a screen capture program...there are several around to choose from. Paint Shop Pro 7 has one built in, I'm not sure about Photo Shop. Open up your cheat box and make an area on the map with one of the more uniform looking terrain types (glacier, plains, grasslands etc) and then use the cheat box to place the unit you want to copy on this field of...let's say glacier. Walk him around and use your hot key to snap caps of the unit in all desired positions and animation frames (walking, shooting, resting). Of course, you'll have to give him something to shoot at for the battle scenes but hey, that's what the cheat box is for. Take your captures, crop 'em down, resize if necessary and make the background a perfectly uniform color not present in the unit. Then d/l Harlan's guide to making sprites and take it from there.

Like I said, it's probably a lot of work but I may be doing it eventually because I really want the old CTP paratrooper unit without those red stripes on his uniform. There may be easier ways but it's an idea.

Harlan is offline Harlan
Civ3 Scenario Haven Admin
Berkeley, CA, USA
Aug 2005
time: 21:14
Post  Old Post 07-02-2001 05:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

Indeed, we don't know how to extract things from the sprite files.

The screenshot thing sounds pretty difficult. How can one possibly take all the screenshots for an action sequence like walking- the pictures change every 1/32nd of a second or so. Also, you'd probably lose a lot of info, like the shadows would need a lot of work after.

One other option: use the video files and extract all the individual pictures from that. The problem with this is that all you'll get is pictures of the unit from every angle, but nothing of it moving. Still, for some units like ships or airplanes, you could just slide the still image along for movement, tack in an explosion for firing guns, etc... The fact that the videos lack shadows on the ground also wouldn't matter for ships. I wonder if there's a program that can take multiple pictures of a single object, and create a 3D object out of it? Then, once you have it in 3D format, getting it to walk around, cast shadows, or whatever would be easy.

If someone could figure out how to do that, that would be phenomenal! Once you did it for one unit, it would just be a matter of plugging in the other units into the same routine, and we'd get 3D models for all of CTP1 and 2's units! A nice dream, anyways.

Also, unless I'm totally on drugs (a real possibility: note the pipedream in the previous paragraph!), I recall someone making several versions of the Musketeer unit in CTP1, differing only by the color of the clothing (so there was a red one, a green one, etc). Maybe go into the CTP1 database, figure out who that was, and ask them how they did it?

Steph is offline Steph
Chieftain
Mazamet, France
Dec 2000
time: 05:14
Unhappy  Old Post 08-02-2001 23:19
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

The muli colored musketers had no animation. So I guess the guy simply made a screenshot and changed the colors.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0284 seconds (86.23% PHP - 13.77% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net