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Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 22-01-2001 04:53
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#91 Report this post to a moderator
Got spare money?

If you didn't see my post in the Activision statement post, then I'll repeat myself here.

I'm very pissed off with the support we've received for CTP2. While a good game, the glaring problems will not be addresses (namely diplomacy and AI ferocity). In response to the frustration I'm facing in trying to get the AI to perform diplomacy, I'm putting Diplomod V3.0 on the shelf. If I don't have anything else to do, I may go into it. But considering how many crashes I get with patch 1.1, and the fact that the unpatched CTP2 has almost no diplomacy SLIC available, I doubt very much that I'll continue. Thanks for your support though.

Except for the fact the AI will NEVER make a treaty or alliance (because of the internal programming settings and there is no SLIC to force a proposal/acceptance), I actually had a pretty decent AI diplomacy model working. But without treatys or alliances between AI's, what's the point of using diplomacy? These two options make diplomacy, not all the others which I have working well.

PS. If there is interest for the AI diplomacy script that I do have working, then let me know and I'll send it to Rich to update his link on V2.2.

Wes, it's a SLIC script, not just txt file changes.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 22-01-2001 05:12
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#92 Report this post to a moderator
Tired of ads?

Dale, please do not give up your efforts. I just installed your diplomod into my modern era scenario today. I already had treaties setup, and the game was going awesome. I was playing as the indians. After a few turns, the EU declared war on russia, and the next turn 4 other nations declared war on russia as well.

MarkG
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time:
Exclamation  Old Post 22-01-2001 05:36
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#93 Report this post to a moderator
Browse Apolyton AD-FREE

yeah, Dale, dont give up!
i believe we have a lot to find out on what we can do with ctp2!

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 22-01-2001 05:54 Visit OmniGod's homepage!
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#94 Report this post to a moderator
Got spare money?

I agree with Mark there.. there is potential for this game, and we'll find all the things that we can change, and maybe MrOgre will pop back, once he's had a nice rest, and give us a little guidance or someone else will find part of your solution... there's enough of us, we should be able to improve this considerably.

rich

MarkG
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Wink  Old Post 22-01-2001 06:10
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#95 Report this post to a moderator
Remove this text

speaking about discovering things...
check out my last post in the thread about the medieval mod: an experiment with the gamefile.txt

Huysmans_666 is offline Huysmans_666
Chieftain
Somewhere over the Rainbow ........
Jan 2001
time: 05:14
Wink  Old Post 22-01-2001 13:31
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#96 Report this post to a moderator
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Hey,

I've tried Diplomod and it was great...for the first time since I bought the game I actually thought that it had some kind of intelligence.

It activelly seeked out my civ and made diplomacy it's priority instead of conquest.
Also it's extremely good in making contact and diplomacy with other civ's now.

If you quit it will be a dark day in the history of CTP2, a day in which the players said : "The game sucks but we will make it work !".
I hope sincerely that you continue your work !

greetings, a big fan of diplomod

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:14
Post  Old Post 22-01-2001 18:43
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#97 Report this post to a moderator
Support Apolyton or Terrorists Win

Dale - are you posting version 3.0 at all ?

And thanks for your work on this mod

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:14
Question  Old Post 23-01-2001 00:48
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#98 Report this post to a moderator
Support Apolyton buy from Amazon

Here's a question I hope someone can answer.
Is it possible to use the diplomod in the MedMod2 mod ?

If so, how do I go about doing it?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Smile  Old Post 23-01-2001 04:16
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#99 Report this post to a moderator
Inflate your Upload Space

Okay, thanks to a heap of emails and the comments here in the forums, I've been pressured back into finishing V3.0

Here's where it stands right now:
1 - The AI's will swap maps.
2 - The AI's will buy advances from each other.
3 - The code is in there (but the stupid internal programming of the game will never allow the AI to do it) for AI's to make peace-treatys, trade pacts and research pacts.
4 - The AI will use three different AI-Human diplomatic states (friendly, war and default) and a special AI-AI state (regard penalties don't hit so hard).
5 - The AI doesn't refuse everything by default (like in V2).
6 - The AI is more demanding of Human players (give me this, give me that, etc).
7 - I still need to code in withdraw troops and a couple of 'catch' commands. I left them out so I could test at this point. Eg. The AI can make proposals to people it hasn't even met.
8 - Refining and bug catching also need to be done.

So I'm not that far off a Beta V3.0 Is there anyone who would like to beta-test for me? If so, email me and I'll send you the mod when it's ready for testing.

Thanks guys for your support.
Dale - dale.kent@mel.alphawest.com.au

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 23-01-2001 04:22
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#100 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by Ganja on 01-22-2001 02:48 PM
Here's a question I hope someone can answer.
Is it possible to use the diplomod in the MedMod2 mod ?

If so, how do I go about doing it?



I'm sure Wes and his gang will want to look at Diplomod to see if they can implement in future Med Mod. As for the current Med Mod out there, I don't know if it can be implemented.


------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

ASHBERY76 is offline ASHBERY76
Settler
ENGLAND
Jan 2001
time: 05:14
Thumbs down  Old Post 23-01-2001 05:00
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Support Apolyton or Terrorists Win

I cant understand why activision stopped treatys by a.i.s it sucks big time.So there will never be a.i treatys what a let down.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
Post  Old Post 23-01-2001 05:17 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Put an end to popups!

Dale, your mod sounds great. As you develop your mod, it would be a big help to everyone, yourself included, if you would try and keep track of which changes had which effects on the ai. I know that this can be quite difficult when dealing with diplomacy, but anything we can learn will help our efforts.

I look forward to using any progress you make with the text files in the Med mod, and perhaps the slic parts as well, eventually. I will probably wait until the other slic parts of the Med mod are in place first, though.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 23-01-2001 05:48
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Suffering from ads?

Good idea. I'd get a well-rounded AI first before trying anything with diplomacy.

I've got a history file in my mod that tracks changes and what they do. Does this cover it? If not I should be able to come up with something more detailed. Though a lot of my experimentations have ended in CTP2 crashing severely or hardware locking. Don't ask me how, but it can hardware lock on ya.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

thanatos.tod is offline thanatos.tod
Settler
Germany
Jan 2001
time: 05:14
Post  Old Post 24-01-2001 02:06
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Increase the size of your Attachments

as i said in the sec/mod forum, u made the AI somewhat too diplomatic

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 24-01-2001 04:22
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Inflate your Upload Space

I've found the cause of all my crashes in the patched CTP2. It was occuring within the exchange advance for gold section. It appears that the bug within the diplomacy causes a program crash with my mod. I had to disable it and got no crashes after testing for over an hour (used to get a crash on average every five minutes of gameplay). I'll try to find a workaround, but I doubt I'll get anything to work properly. In the meantine, I'll have a beta of V3.0 ready tomorrow, and will email to the couple of replys I've had. If you want to help me test the diplomacy, let me know.

BTW, I've toned down (read that as refined ) the acceptance levels so that you can't just get everything from the AI. I'll try to get a proper withdraw troops going so the AI actually does retreat instead of fortifying in your territory. This (I hope) should also help the AI's in reaching their limitation of a turn-limit without troops in another AI's territory before requesting/accepting agreements.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Huysmans_666 is offline Huysmans_666
Chieftain
Somewhere over the Rainbow ........
Jan 2001
time: 05:14
  Old Post 19-01-2001 23:36
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Hi,

I'm rathern new on the block here but that solution to the array out of bounds error don't work when you take away the + 5.

In the for statements you have to change DIP_civ1 to player[DIP_civ1] and you have to change all of these statements !
This is a simple C programming language error...you have to let the SLIC know which array it's about !
The player array !

But having changed this leaves me with a new error. To many arguments in ConsiderDiplomaticState.

What the heck is this ? How do I solve this.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 22-01-2001 04:53
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Tired of ads?

If you didn't see my post in the Activision statement post, then I'll repeat myself here.

I'm very pissed off with the support we've received for CTP2. While a good game, the glaring problems will not be addresses (namely diplomacy and AI ferocity). In response to the frustration I'm facing in trying to get the AI to perform diplomacy, I'm putting Diplomod V3.0 on the shelf. If I don't have anything else to do, I may go into it. But considering how many crashes I get with patch 1.1, and the fact that the unpatched CTP2 has almost no diplomacy SLIC available, I doubt very much that I'll continue. Thanks for your support though.

Except for the fact the AI will NEVER make a treaty or alliance (because of the internal programming settings and there is no SLIC to force a proposal/acceptance), I actually had a pretty decent AI diplomacy model working. But without treatys or alliances between AI's, what's the point of using diplomacy? These two options make diplomacy, not all the others which I have working well.

PS. If there is interest for the AI diplomacy script that I do have working, then let me know and I'll send it to Rich to update his link on V2.2.

Wes, it's a SLIC script, not just txt file changes.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 22-01-2001 05:12
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Inflate your Upload Space

Dale, please do not give up your efforts. I just installed your diplomod into my modern era scenario today. I already had treaties setup, and the game was going awesome. I was playing as the indians. After a few turns, the EU declared war on russia, and the next turn 4 other nations declared war on russia as well.

MarkG
Guest

Not Yet
time:
Exclamation  Old Post 22-01-2001 05:36
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Support Apolyton

yeah, Dale, dont give up!
i believe we have a lot to find out on what we can do with ctp2!

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 22-01-2001 05:54 Visit OmniGod's homepage!
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Tired of ads?

I agree with Mark there.. there is potential for this game, and we'll find all the things that we can change, and maybe MrOgre will pop back, once he's had a nice rest, and give us a little guidance or someone else will find part of your solution... there's enough of us, we should be able to improve this considerably.

rich

MarkG
Guest

Not Yet
time:
Wink  Old Post 22-01-2001 06:10
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Suffering from ads?

speaking about discovering things...
check out my last post in the thread about the medieval mod: an experiment with the gamefile.txt

Huysmans_666 is offline Huysmans_666
Chieftain
Somewhere over the Rainbow ........
Jan 2001
time: 05:14
Wink  Old Post 22-01-2001 13:31
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Full PM-box? Change here!

Hey,

I've tried Diplomod and it was great...for the first time since I bought the game I actually thought that it had some kind of intelligence.

It activelly seeked out my civ and made diplomacy it's priority instead of conquest.
Also it's extremely good in making contact and diplomacy with other civ's now.

If you quit it will be a dark day in the history of CTP2, a day in which the players said : "The game sucks but we will make it work !".
I hope sincerely that you continue your work !

greetings, a big fan of diplomod

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:14
Post  Old Post 22-01-2001 18:43
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Increase Your PM Length

Dale - are you posting version 3.0 at all ?

And thanks for your work on this mod

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:14
Question  Old Post 23-01-2001 00:48
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Browse Apolyton AD-FREE

Here's a question I hope someone can answer.
Is it possible to use the diplomod in the MedMod2 mod ?

If so, how do I go about doing it?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Smile  Old Post 23-01-2001 04:16
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Suffering from ads?

Okay, thanks to a heap of emails and the comments here in the forums, I've been pressured back into finishing V3.0

Here's where it stands right now:
1 - The AI's will swap maps.
2 - The AI's will buy advances from each other.
3 - The code is in there (but the stupid internal programming of the game will never allow the AI to do it) for AI's to make peace-treatys, trade pacts and research pacts.
4 - The AI will use three different AI-Human diplomatic states (friendly, war and default) and a special AI-AI state (regard penalties don't hit so hard).
5 - The AI doesn't refuse everything by default (like in V2).
6 - The AI is more demanding of Human players (give me this, give me that, etc).
7 - I still need to code in withdraw troops and a couple of 'catch' commands. I left them out so I could test at this point. Eg. The AI can make proposals to people it hasn't even met.
8 - Refining and bug catching also need to be done.

So I'm not that far off a Beta V3.0 Is there anyone who would like to beta-test for me? If so, email me and I'll send you the mod when it's ready for testing.

Thanks guys for your support.
Dale - dale.kent@mel.alphawest.com.au

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 23-01-2001 04:22
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:

Originally posted by Ganja on 01-22-2001 02:48 PM
Here's a question I hope someone can answer.
Is it possible to use the diplomod in the MedMod2 mod ?

If so, how do I go about doing it?



I'm sure Wes and his gang will want to look at Diplomod to see if they can implement in future Med Mod. As for the current Med Mod out there, I don't know if it can be implemented.


------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

ASHBERY76 is offline ASHBERY76
Settler
ENGLAND
Jan 2001
time: 05:14
Thumbs down  Old Post 23-01-2001 05:00
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I cant understand why activision stopped treatys by a.i.s it sucks big time.So there will never be a.i treatys what a let down.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
Post  Old Post 23-01-2001 05:17 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Dale, your mod sounds great. As you develop your mod, it would be a big help to everyone, yourself included, if you would try and keep track of which changes had which effects on the ai. I know that this can be quite difficult when dealing with diplomacy, but anything we can learn will help our efforts.

I look forward to using any progress you make with the text files in the Med mod, and perhaps the slic parts as well, eventually. I will probably wait until the other slic parts of the Med mod are in place first, though.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 23-01-2001 05:48
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Support Apolyton buy from Amazon

Good idea. I'd get a well-rounded AI first before trying anything with diplomacy.

I've got a history file in my mod that tracks changes and what they do. Does this cover it? If not I should be able to come up with something more detailed. Though a lot of my experimentations have ended in CTP2 crashing severely or hardware locking. Don't ask me how, but it can hardware lock on ya.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

thanatos.tod is offline thanatos.tod
Settler
Germany
Jan 2001
time: 05:14
Post  Old Post 24-01-2001 02:06
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Support Apolyton, buy Call to Power 2

as i said in the sec/mod forum, u made the AI somewhat too diplomatic

 
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