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blinder2451 is offline blinder2451
Settler
FTC, CO
Dec 2000
time: 05:14
Post  Old Post 24-01-2001 10:51 Visit blinder2451's homepage!
Edit/Delete Message Reply w/Quote
#121 Report this post to a moderator
This ain't Tomb Raider! Got spare money?

Ok, I remember my sister and my girlfriend said they hated some video games cuz they were always getting killed.

Meanwhile I would keep playing, dying a lot but progressing through the levels. Killing the boss meant dying a few times until you found their vulnerable spot. For some reason, my female friends could take this with Mario Bros, any other game made it too intense. (There were a lot of 'Fighters' but only the Simpsons brought both sexes, and you die a lot in that game!)

My point is, some of us want to play a peaceful game of Civilization or Call to Power. Others want to die and deal death and convert the planet to a wasteland.

Thanks for all the help getting the AI to kill me! I can't wait to see what's next.

blinder2451 is offline blinder2451
Settler
FTC, CO
Dec 2000
time: 05:14
Post  Old Post 24-01-2001 10:51 Visit blinder2451's homepage!
Edit/Delete Message Reply w/Quote
#122 Report this post to a moderator
Inflate your Upload Space

Ok, I remember my sister and my girlfriend said they hated some video games cuz they were always getting killed.

Meanwhile I would keep playing, dying a lot but progressing through the levels. Killing the boss meant dying a few times until you found their vulnerable spot. For some reason, my female friends could take this with Mario Bros, any other game made it too intense. (There were a lot of 'Fighters' but only the Simpsons brought both sexes, and you die a lot in that game!)

My point is, some of us want to play a peaceful game of Civilization or Call to Power. Others want to die and deal death and convert the planet to a wasteland.

Thanks for all the help getting the AI to kill me! I can't wait to see what's next.

magma12 is offline magma12
Chieftain
Bangkok, Thailand
Nov 2000
time: 05:14
Red face  Old Post 26-01-2001 12:44
Edit/Delete Message Reply w/Quote
#123 Report this post to a moderator
Increase Your PM Length

I have download the BlueO frenzy, first I install the
complete diplomat and strategy. I also add new unit and advance to the game. I notice that I can exchange tech with out first install Embassy and the AI are very friendly to me but that is not the problem. The problem is around 13-1500 AD one of the AI develope Gaia Control wonder! I use the cheat mode to see if it has the advance to do it and it does! and the shocking part is it doesn't have all the advance require to reach it. I havn't change anything in the advance.txt relate to gain control tech.

So I reinstall the game and this time use my new unit, advance and use only strategy from Frenzy. Same thing
happen. Anyone has experience this problem?

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:14
Post  Old Post 26-01-2001 18:50
Edit/Delete Message Reply w/Quote
#124 Report this post to a moderator
Inflate your Upload Space

YES! I have had this problem also, but I have only used my own modifications. I have added advances, units, and a couple of wonders/improvements. I am very puzzled by this also. I don't know why it happens.

Although it's very odd, it does not really affect gameplay because there is no way for the AI to build enough obelisks to make the wonder. So I just continue playing. The only problem is the AI devoting resources to the Gaia Controller instead of other things. Oh well.

If anyone knows why this would happen, please let me know. As magma12 says, the computer obtains the pre-req advance for Gaia but does not have ANY of the pre-req's for THAT advance. Very strange.


[This message has been edited by Colonel Kraken (edited January 26, 2001).]

magma12 is offline magma12
Chieftain
Bangkok, Thailand
Nov 2000
time: 05:14
Red face  Old Post 26-01-2001 20:57
Edit/Delete Message Reply w/Quote
#125 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well, I have remove the Frenzy and try again. It still
happen it is not date that trigger it, it is just a few turn
after I aquire explosive. I double check advance.txt and wonder.txt there is no change to the gain control tech.

Odd, isn't it?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 29-01-2001 05:41
Edit/Delete Message Reply w/Quote
#126 Report this post to a moderator
Inflate your Upload Space

The one that annoys me is the message I get when I discover the tech for the solaris project (don't know what it is) and it then tells me I've built the solaris project. Funny, I don't remember turning a city onto that. Hey look, it's still in my building options. Hmmmmm.............

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

MR. SADDAM
Guest

Not Yet
time:
Post  Old Post 30-01-2001 04:22
Edit/Delete Message Reply w/Quote
#127 Report this post to a moderator
Increase the size of your Attachments

THe AI are trespassers Regardless.What you do is reverse thinking.Be like the AI. Go into there border ,fortify near there capitol, and use there roads. More often then not they will ask you to leave.tell them no

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 30-01-2001 07:52
Edit/Delete Message Reply w/Quote
#128 Report this post to a moderator
Support Apolyton buy from Amazon

Or download 'withdraw' from the files db and have them automatically expelled for you when they agree.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 23-01-2001 05:48
Edit/Delete Message Reply w/Quote
#129 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Good idea. I'd get a well-rounded AI first before trying anything with diplomacy.

I've got a history file in my mod that tracks changes and what they do. Does this cover it? If not I should be able to come up with something more detailed. Though a lot of my experimentations have ended in CTP2 crashing severely or hardware locking. Don't ask me how, but it can hardware lock on ya.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

thanatos.tod is offline thanatos.tod
Settler
Germany
Jan 2001
time: 05:14
Post  Old Post 24-01-2001 02:06
Edit/Delete Message Reply w/Quote
#130 Report this post to a moderator
Increase Your PM Length

as i said in the sec/mod forum, u made the AI somewhat too diplomatic

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 24-01-2001 04:22
Edit/Delete Message Reply w/Quote
#131 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I've found the cause of all my crashes in the patched CTP2. It was occuring within the exchange advance for gold section. It appears that the bug within the diplomacy causes a program crash with my mod. I had to disable it and got no crashes after testing for over an hour (used to get a crash on average every five minutes of gameplay). I'll try to find a workaround, but I doubt I'll get anything to work properly. In the meantine, I'll have a beta of V3.0 ready tomorrow, and will email to the couple of replys I've had. If you want to help me test the diplomacy, let me know.

BTW, I've toned down (read that as refined ) the acceptance levels so that you can't just get everything from the AI. I'll try to get a proper withdraw troops going so the AI actually does retreat instead of fortifying in your territory. This (I hope) should also help the AI's in reaching their limitation of a turn-limit without troops in another AI's territory before requesting/accepting agreements.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 24-01-2001 08:01
Edit/Delete Message Reply w/Quote
#132 Report this post to a moderator
Inflate your Upload Space

Dale, I had to take your mod out of my scenario for it to work. I kept getting an error, diplomod:39 array index 1 out of bounds. Might want to check that one out, I think that was the variable for # of players in a game, and since I have more than 8 it might create a problem somewhere.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 24-01-2001 08:25
Edit/Delete Message Reply w/Quote
#133 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Kormer, yeah I know of that one. V3.0 covers that bug.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 24-01-2001 09:35
Edit/Delete Message Reply w/Quote
#134 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Odd, I wonder why it was working for me before. Oh well, guess it had to do with my other problems of the slic coding not working at all. Make sure to include my name on the list getting version 3.0 tomorrow.

John Barbarossa is offline John Barbarossa
Warlord
Halifax, England.
Jan 1970
time: 05:14
Post  Old Post 30-01-2001 23:22
Edit/Delete Message Reply w/Quote
#135 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Huge pat on the back to you Dale. I always admired those mod designers for the old Civ 2, but their work was as nothing compared to the challenge of getting CTP2 to behave more realistically. You are to be praised for the mere attempt, but the fact you have pulled it off to such wide aclaim is to your great credit. Thanks.

On to my (probably silly) question. If you make the science pact a part of the peace treaty (great idea btw, much more realistic) will it not mean that the science bug that gives the AI a new advance every turn or two be exaserbated?

blinder2451 is offline blinder2451
Settler
FTC, CO
Dec 2000
time: 05:14
Post  Old Post 24-01-2001 10:51 Visit blinder2451's homepage!
Edit/Delete Message Reply w/Quote
#136 Report this post to a moderator
Enter the AD-FREE zone

Ok, I remember my sister and my girlfriend said they hated some video games cuz they were always getting killed.

Meanwhile I would keep playing, dying a lot but progressing through the levels. Killing the boss meant dying a few times until you found their vulnerable spot. For some reason, my female friends could take this with Mario Bros, any other game made it too intense. (There were a lot of 'Fighters' but only the Simpsons brought both sexes, and you die a lot in that game!)

My point is, some of us want to play a peaceful game of Civilization or Call to Power. Others want to die and deal death and convert the planet to a wasteland.

Thanks for all the help getting the AI to kill me! I can't wait to see what's next.

magma12 is offline magma12
Chieftain
Bangkok, Thailand
Nov 2000
time: 05:14
Red face  Old Post 26-01-2001 12:44
Edit/Delete Message Reply w/Quote
#137 Report this post to a moderator
Full PM-box? Change here!

I have download the BlueO frenzy, first I install the
complete diplomat and strategy. I also add new unit and advance to the game. I notice that I can exchange tech with out first install Embassy and the AI are very friendly to me but that is not the problem. The problem is around 13-1500 AD one of the AI develope Gaia Control wonder! I use the cheat mode to see if it has the advance to do it and it does! and the shocking part is it doesn't have all the advance require to reach it. I havn't change anything in the advance.txt relate to gain control tech.

So I reinstall the game and this time use my new unit, advance and use only strategy from Frenzy. Same thing
happen. Anyone has experience this problem?

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:14
Post  Old Post 26-01-2001 18:50
Edit/Delete Message Reply w/Quote
#138 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

YES! I have had this problem also, but I have only used my own modifications. I have added advances, units, and a couple of wonders/improvements. I am very puzzled by this also. I don't know why it happens.

Although it's very odd, it does not really affect gameplay because there is no way for the AI to build enough obelisks to make the wonder. So I just continue playing. The only problem is the AI devoting resources to the Gaia Controller instead of other things. Oh well.

If anyone knows why this would happen, please let me know. As magma12 says, the computer obtains the pre-req advance for Gaia but does not have ANY of the pre-req's for THAT advance. Very strange.


[This message has been edited by Colonel Kraken (edited January 26, 2001).]

magma12 is offline magma12
Chieftain
Bangkok, Thailand
Nov 2000
time: 05:14
Red face  Old Post 26-01-2001 20:57
Edit/Delete Message Reply w/Quote
#139 Report this post to a moderator
Increase the size of your Attachments

Well, I have remove the Frenzy and try again. It still
happen it is not date that trigger it, it is just a few turn
after I aquire explosive. I double check advance.txt and wonder.txt there is no change to the gain control tech.

Odd, isn't it?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 29-01-2001 05:41
Edit/Delete Message Reply w/Quote
#140 Report this post to a moderator
Get a bigger avatar today!

The one that annoys me is the message I get when I discover the tech for the solaris project (don't know what it is) and it then tells me I've built the solaris project. Funny, I don't remember turning a city onto that. Hey look, it's still in my building options. Hmmmmm.............

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

MR. SADDAM
Guest

Not Yet
time:
Post  Old Post 30-01-2001 04:22
Edit/Delete Message Reply w/Quote
#141 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

THe AI are trespassers Regardless.What you do is reverse thinking.Be like the AI. Go into there border ,fortify near there capitol, and use there roads. More often then not they will ask you to leave.tell them no

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 30-01-2001 07:52
Edit/Delete Message Reply w/Quote
#142 Report this post to a moderator
Support Apolyton buy from Amazon

Or download 'withdraw' from the files db and have them automatically expelled for you when they agree.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 23-01-2001 05:48
Edit/Delete Message Reply w/Quote
#143 Report this post to a moderator
Support Apolyton buy from Amazon

Good idea. I'd get a well-rounded AI first before trying anything with diplomacy.

I've got a history file in my mod that tracks changes and what they do. Does this cover it? If not I should be able to come up with something more detailed. Though a lot of my experimentations have ended in CTP2 crashing severely or hardware locking. Don't ask me how, but it can hardware lock on ya.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

thanatos.tod is offline thanatos.tod
Settler
Germany
Jan 2001
time: 05:14
Post  Old Post 24-01-2001 02:06
Edit/Delete Message Reply w/Quote
#144 Report this post to a moderator
Remove this text

as i said in the sec/mod forum, u made the AI somewhat too diplomatic

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 24-01-2001 04:22
Edit/Delete Message Reply w/Quote
#145 Report this post to a moderator
Lose 30 kilos (of popups)

I've found the cause of all my crashes in the patched CTP2. It was occuring within the exchange advance for gold section. It appears that the bug within the diplomacy causes a program crash with my mod. I had to disable it and got no crashes after testing for over an hour (used to get a crash on average every five minutes of gameplay). I'll try to find a workaround, but I doubt I'll get anything to work properly. In the meantine, I'll have a beta of V3.0 ready tomorrow, and will email to the couple of replys I've had. If you want to help me test the diplomacy, let me know.

BTW, I've toned down (read that as refined ) the acceptance levels so that you can't just get everything from the AI. I'll try to get a proper withdraw troops going so the AI actually does retreat instead of fortifying in your territory. This (I hope) should also help the AI's in reaching their limitation of a turn-limit without troops in another AI's territory before requesting/accepting agreements.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 24-01-2001 08:01
Edit/Delete Message Reply w/Quote
#146 Report this post to a moderator
Support Apolyton, buy Civilization 2

Dale, I had to take your mod out of my scenario for it to work. I kept getting an error, diplomod:39 array index 1 out of bounds. Might want to check that one out, I think that was the variable for # of players in a game, and since I have more than 8 it might create a problem somewhere.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 24-01-2001 08:25
Edit/Delete Message Reply w/Quote
#147 Report this post to a moderator
Support Apolyton buy from Amazon

Kormer, yeah I know of that one. V3.0 covers that bug.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

kormer is offline kormer
Chieftain

Jan 2001
time: 05:14
Post  Old Post 24-01-2001 09:35
Edit/Delete Message Reply w/Quote
#148 Report this post to a moderator
Support Apolyton or Terrorists Win

Odd, I wonder why it was working for me before. Oh well, guess it had to do with my other problems of the slic coding not working at all. Make sure to include my name on the list getting version 3.0 tomorrow.

John Barbarossa is offline John Barbarossa
Warlord
Halifax, England.
Jan 1970
time: 05:14
Post  Old Post 30-01-2001 23:22
Edit/Delete Message Reply w/Quote
#149 Report this post to a moderator
Full PM-box? Change here!

Huge pat on the back to you Dale. I always admired those mod designers for the old Civ 2, but their work was as nothing compared to the challenge of getting CTP2 to behave more realistically. You are to be praised for the mere attempt, but the fact you have pulled it off to such wide aclaim is to your great credit. Thanks.

On to my (probably silly) question. If you make the science pact a part of the peace treaty (great idea btw, much more realistic) will it not mean that the science bug that gives the AI a new advance every turn or two be exaserbated?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 31-01-2001 04:04
Edit/Delete Message Reply w/Quote
#150 Report this post to a moderator
Remove this text

John, thanks. You got me all embarrased now.

As to your research question:
The research bug is unfortunately inherited into the diplo script due to the fact it's internal to CTP2.EXE. This is the same for the advance-for-gold bug. Sorry folks.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

 
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