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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Working with city graphics
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Chris Horscroft is offline Chris Horscroft
Chieftain
Canberra, Australia
Sep 2000
time: 05:14
Question  Old Post 14-02-2001 07:48 Visit Chris Horscroft's homepage!
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#1 Report this post to a moderator
Working with city graphics Inflate your Upload Space

This may be a very basic question, but is there any way of getting to the tiff files for the city styles included in the game?

I do not know how to extract the city picture files from the sprite files so that I can fiddle with them, and am interested in doing so.

Any advice on this would be very much appreciated, as I really would prefer to start with something that already exists, rather than try an create the lot from scratch.

Many thanks

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 14-02-2001 08:10 Visit OmniGod's homepage!
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

Get out your screen capture device and capture away. Sorry

Chris Horscroft is offline Chris Horscroft
Chieftain
Canberra, Australia
Sep 2000
time: 05:14
Thumbs up  Old Post 15-02-2001 03:32 Visit Chris Horscroft's homepage!
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Support Apolyton, buy Alpha Centauri

Thanks Omnigod,

I suppose I should have guessed it was that obvious - but somehow I always seem to go looking for the complex, slow and stupid way of doing things!

Thanks

Harlan is offline Harlan
Civ3 Scenario Haven Admin
Berkeley, CA, USA
Aug 2005
time: 21:14
Post  Old Post 15-02-2001 06:39
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Inflate your Upload Space

Actually,
When I made a city graphics mod for CTP1, I did screen captures for all of the city graphics to help in making that. I think I included it with that mod. If not, let me know, and maybe I can dig it up from my hard drive somewhere.

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