 |
|
|
i dont know if you have covered this, but should try to have the ai explore as much as possible in order to meet more nations and thus have more chances for diplomatic interactions....
|
|
|  |
 |
|
pjm44
|
|
I'm playing diplomod v3.0 as we speak.I have a couple of questions.
1. when I first meet a new civilization I'm not getting a greeting from them.
2.Is there any way for the ai not to give me a city when I ask for one?
|
|
|  |
 |
|
|
yeah, that's what i'm talking about
i guess i mentioned it cause i'm playing a game with 8 civs on the 210x210 greece map. it's rather huge and each ai knows 1-2 other civs at about 1000ad...
|
|
|  |
 |
|
kormer
|
|
Diplomod 3.0 is also included in the latest beta release of my modern scenario. Why not kill 2 birds with one stone and check them both out.
|
|
|  |
 |
|
Huysmans_666
|
|
Somewhere over the Rainbow ........
Jan 2001 time: 05:14
|
|
Hey Dale,
I'm currently testing your new meta mod, it's great but before I actually meet some other civ's the game just crashes without even a errormessage !
I never had this before, it's occuring at random, one time I could play till 3000 bc other time 3600 bc but never for long.
It just strikes me as odd that I never had these crashes before !
Because of the lack of a message I don't know where it goes wrong, so I don't have a clou how to solve this !
Hope you can do something with it !
|
|
|  |
 |
|
magma12
|
|
Bangkok, Thailand
Nov 2000 time: 05:14
|
|
Are there anyway we can demand the AI to stop fighting
with other AI? That would be a very nice addition to the game.
|
|
|  |
 |
|
thanatos.tod
|
|
Germany
Jan 2001 time: 05:14
|
|
mmhh...can't get past turn 25...it always crashes on me between turn 21 and 25...damn
|
|
|  |
 |
|
thanatos.tod
|
|
Germany
Jan 2001 time: 05:14
|
|
well just reinstalled for the 5th time, still, like Omnigod, around turn 22, mhh..y 22? Perhaps some magic number? Is this a sign?? Will we all be dead by 22.00 hours? Are we able to escape??
|
|
|  |
 |
|  |
 |
|  |
 |
|
Triumphus Romanus
|
|
Jacksonville, Florida
Nov 2000 time: 05:14
|
|
Triumphus demands ver 3.1
:-)
Well, pretty please. So far, I love what the mod has done for the game. The AI are now very active.
Keep up the good work, and let us know when this badboy is released for the great unwashed to try.
..
I love when the AI threatens me.....the punk. Only thing is now if he ticks me off, I demand his capital and then use it to mass produce units to use against him :-)
|
|
|  |
 |
|
Martina
|
|
Germany
Jan 2001 time: 05:14
|
|
Dale,
Your new 3.1 version runs perfectly, however with one glitch: Independent of the regard (ie even when I am in war with another civ), I nearly always get an advance as soon as I request it.
The "city-for-free" bug is eliminated, however now we seem to have an "advance-for-free-even-in-war" bug.
Martina
|
|
|  |
 |
|
Mephistopholes
|
|
Saxony
Jan 2001 time: 05:14
|
|
Dale,
I noticed the same "advance-for-free-even-in-war"-bug like Martina.
I declared war to the AI, but in the next year I requested an advance, and he accepted it.
But all in all, I think this mod (apart from this bug) is quite perfect. :-)
|
|
|  |
 |
|
David Murray
|
|
Hmm. Downloaded and installed it today--met my first Civ, didn't get a greeting message...asked to exchange maps and promptly knew where every Civ was in the world circa 2900AD...not too impressed.
Couldn't you fix the Civs knowing where every other Civ is? I didn't test it further, but a Civ accepting an exchange of maps on first meeting a new civ...is that realistic?
|
|
|  |
 |
|
|
Sure the AI is too nice - but that's nothing new on this game. The mod (w/withdrawl) is pretty cool since diplomacy seems to do something now. Right on Dale! But still, this thing is close to being shelfware(which is a shame given the potential).
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|