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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Graphics for rivers/small village
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Hannibal Ad Portas is offline Hannibal Ad Portas
Chieftain
IOW UK
Feb 2001
time: 05:14
Post  Old Post 27-02-2001 04:00
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#1 Report this post to a moderator
Graphics for rivers/small village Support Apolyton, buy GURPS/ Alpha Centauri

Hi all,

if you dont already know then this is how to place a major river
use the coastal tile to plot the path the river will run, then use
the river function to overwrite its course this will smooth it out
into a large nice looking navigable river carfull city and
crossing placement will improve your games no end secondly the
village settlement from the smurai scn can be added thus, first place
a range of hills then select special 1 button and run it over your
hills, sooner or later you will be gifted withe the village oh
yes you do get to fight with your backs to the water in the river.
to see it in action my mod is just going in to mydocs online
see whats planned for pass words.

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 01-03-2001 10:17 Visit OmniGod's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Just incase you wanted the other possible graphics, I mapped them out awhile back. Here's the link to the post. http://apolyton.net/forums/Forum44/HTML/000177.html

[This message has been edited by OmniGod (edited February 28, 2001).]

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