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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > So you want to create a bridge? or a town?
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OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Exclamation  Old Post 14-12-2000 09:40 Visit OmniGod's homepage!
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#1 Report this post to a moderator
So you want to create a bridge? or a town? Support Apolyton, buy Call to Power 2

Well I was tooling about... little frustrated about the no roads on my large earth or atlantic maps... (the pacific is on hold til a fix is found) and I decided to address the issue of the extra terrains found in the sumarai scenario... not sure if anyone has investigated or posted it... but here it is and it works in every day maps too..

For a workable bridge... (land units can cross)

D-B-B

D= desert, B=bridge(special2)

For a broken bridge

D-B-D

For a single hut town

X-J-X
X-S-H
J-X-X

or

X-X-H
X-S-J
G-X-X

X=anytile, H=hills, S=special 1, G=grassland

For a multiple hut town

W-W-W
W-S-W
W-W-W

J-H-X
J-S-H
J-J-J

For the coveted tower

X-F-X
F-S-F
X-G-X

F= forest

For the Huge Mt. Fuji

H-J-F-J
H-S-S-J
H-S-S-J
X-H-H-F

I know there's more combos for the multi hut village but do you need more?

So the next thing is to convert the bridge into something passable by boats and land alike... shouldn't be too tough but with the B-B there's the chance that boats would be able to pass across the second B... not good..

But there it is.. new or not...

Okay... I edited the special2 to allow sea and shallowwater movements... the boats can pass... only prob is you can't string multiple bridges side-by-side... was hoping for a canal... but I was to be rejected...

Omni
[This message has been edited by OmniGod (edited December 14, 2000).]
[This message has been edited by OmniGod (edited December 14, 2000).]

Alpha Wolf is offline Alpha Wolf
Chieftain
Prince of the Barbarians
Feb 2001
time: 05:14
Post  Old Post 14-12-2000 13:00 Visit Alpha Wolf's homepage!
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#2 Report this post to a moderator
Get a bigger avatar today!

I wonder if we could use a river graphic as our canal and come up with a tile that allowed both land and sea movement. But we would have to modify the increased movement factor for ships, in fact would probably have to slow them down. It would have to look like a river but not connect to any nearby rivers.

kinda on that subject, I wonder if we can make rivers shallowwater so that the early boats could navigate them. Or if that would even be useful.

------------------
History is written by the victor.

GasmanT is offline GasmanT
Settler
KS
Nov 2000
time: 05:14
Post  Old Post 15-12-2000 06:54
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#3 Report this post to a moderator
Full PM-box? Change here!

So this would allow Moats around castles then? One bridge which we could guard?

Make the map. Build the moats on it then its up to the player to find the coveted spots?

Still sucks that user created maps can't be used in MP. (Missed a bunch of posts) is someone working on this?

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 15-12-2000 06:57 Visit OmniGod's homepage!
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Get a bigger avatar today!

To the best of my knowledge, mp isn't being worked on by anyone here... the patch from activision will correct the problem then maybe something will come out maybe a conversion of the world map to mp.... fingers crossed...

Omni

Hannibal Ad Portas is offline Hannibal Ad Portas
Chieftain
IOW UK
Feb 2001
time: 05:14
Post  Old Post 01-03-2001 00:26
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Inflate your Upload Space

Thanks omni,

Really helpfull stuff damn shame id not seen it earlier.

Flash is offline Flash
Chieftain
Carbondale, Illinois, USA
May 1999
time: 23:14
Post  Old Post 01-03-2001 10:55 Visit Flash's homepage!
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#6 Report this post to a moderator
Full PM-box? Change here!

Omni,
In your combo list, What is the J?

Flash

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 01-03-2001 17:45 Visit OmniGod's homepage!
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#7 Report this post to a moderator
Browse Apolyton AD-FREE

Jungle

dennis_caver is offline dennis_caver
Chieftain
Beaverton, OR
Jan 2001
time: 05:14
Thumbs up  Old Post 03-03-2001 00:52
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Enter the AD-FREE zone

Omnigod,

Did you post a download for your final edit on the functional
bridge. Or do you have an editing text for the bridge to
include it in a regular game.?

Spelelunk forever,

Dennis

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 03-03-2001 04:23 Visit OmniGod's homepage!
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#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The change is very minor... it's just adding a movement type to the special 2 terrain... I could have gone along and tried to make sense of it all and make it available for the game as a terraform option, but alas I didn't....

##################################################
##########

TERRAIN_SPECIAL2 {
TilesetIndex 26
Icon ICON_TERRAIN_DESERT
InternalType: Special
CanDie
GLHidden

AddAdvance ADVANCE_AGRICULTURE
TransformAdd {
Time 1
Materials 10
}

RemoveAdvance ADVANCE_AGRICULTURE
TransformRemove {
Time 1
Materials 10
}

EnvBase {
Score 10
Food 0
Shield 0
Gold 5
Defense 0
Movement 200
Freight 100
DeadFood 0
DeadShield 0
DeadGold 0
}

EnvCity {
Score 0
Food 10
Shield 15
Gold 15
Movement 50
Freight 50
}

MovementType: Air
MovementType: Land
MovementType: ShallowWater #added
}

##################################################
##########

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