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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Maxexec values in ai
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Hannibal Ad Portas is offline Hannibal Ad Portas
Chieftain
IOW UK
Feb 2001
time: 05:14
Post  Old Post 28-02-2001 18:07
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#1 Report this post to a moderator
Maxexec values in ai Full PM-box? Change here!

Hi all,

Does any one know if the following is correct,in stratagies where it
has the max eval/ max exec numbers, some of these numbers would need
to be increased if your game is larger than what activision thought we
ought to have,thus bigger map has more citys that equal more units and
then at a certain point the ai will be forced to priortize those of the
highest threat.I think this is what happens but can anyone confirm it
and if so what are the base numbers in strategys ment to allow for in
terms of units present in game.

Thanks in advance for any input.

Nick Spencer AKA Hannibal Ad Portas
spennick@aol.com

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
Post  Old Post 03-03-2001 10:10 Visit WesW's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Hannibal, read through the thread Conversations with Richard Myers. He covers these topics in it. Also, there have been various posts in the past on this topic.

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