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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Help with EnableAdvance for units
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Steph is offline Steph
Chieftain
Mazamet, France
Dec 2000
time: 05:14
Unhappy  Old Post 24-02-2001 23:40
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#1 Report this post to a moderator
Help with EnableAdvance for units Increase Your PM Length

I have added all the units to my mod (I have about 150 units), and made a new tech tree.
At first, I thought I will use two advances to enable some units. This way, Atomic bomb would require only fission, nuke fission and rocketry, ballistic subs fission and submarine warfare, etc.
I am currently implemting my tehc tree in the game. And it doesn't work! If if use several EnableAdvance lines in my units.txt file, the game loads fine, but only one of the avdance is taken into account.
Any idea?

XMon is offline XMon
Warlord
Tampa, Florida
Sep 2000
time: 00:14
  Old Post 25-02-2001 09:02
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

To do that you will probably have to create new advances. Make up one new advance which will enable the "ballistic sub" and have the pre-requisites for that advance be 1) fission and 2) submarine warfare. I believe that advances can require two pre-requisite advances but, apparently, units cannot.

Steph is offline Steph
Chieftain
Mazamet, France
Dec 2000
time: 05:14
Question  Old Post 25-02-2001 13:54
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Tired of ads?

That's what I thought... But if I use this method, I will have a LOT of techs. I already have about 200. Is there a limit?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:14
Post  Old Post 26-02-2001 01:20 Visit Immortal Wombat's homepage!
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#4 Report this post to a moderator
Tired of ads?

There is no limit to techs or units. Wonders and buildings are limited to 64 I think.

Steph is offline Steph
Chieftain
Mazamet, France
Dec 2000
time: 05:14
Post  Old Post 04-03-2001 14:10
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Support Apolyton buy from Amazon

I'm not sure about the no limit for units. I think sprites are limited to 200, thus limiting the nb of units (except if youn use the same sprites)

I know using to advances as prerequesite for a unit can't be done with the unit.txt file only. Can it be done with SLIC?
Like unit is buildable only if player has a given tech?

OmniGod is offline OmniGod
Prince
Philadelphia, PA, USA --> Really Canadian
Dec 1999
time: 00:14
Post  Old Post 05-03-2001 10:09 Visit OmniGod's homepage!
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Put an end to popups!

Some people have gone ahead and made it so that it is possible only to build a unit if there are proper buildings in the city... so I can't see why checking for a tech would be any different... not that I'm strong in slic coding.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:14
Post  Old Post 05-03-2001 15:01 Visit WesW's homepage!
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Got spare money?

From what I can tell, the multiple preqs for units works, it is just that the unit becomes available if you have "any" of the preqs, rather than all of them, as you think it would.

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