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Steph
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Mazamet, France
Dec 2000 time: 05:14
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I have added all the units to my mod (I have about 150 units), and made a new tech tree.
At first, I thought I will use two advances to enable some units. This way, Atomic bomb would require only fission, nuke fission and rocketry, ballistic subs fission and submarine warfare, etc.
I am currently implemting my tehc tree in the game. And it doesn't work! If if use several EnableAdvance lines in my units.txt file, the game loads fine, but only one of the avdance is taken into account.
Any idea?
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Steph
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Mazamet, France
Dec 2000 time: 05:14
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That's what I thought... But if I use this method, I will have a LOT of techs. I already have about 200. Is there a limit?
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Steph
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Mazamet, France
Dec 2000 time: 05:14
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I'm not sure about the no limit for units. I think sprites are limited to 200, thus limiting the nb of units (except if youn use the same sprites)
I know using to advances as prerequesite for a unit can't be done with the unit.txt file only. Can it be done with SLIC?
Like unit is buildable only if player has a given tech?
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