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crowatbitemedotcom
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Texas
Dec 1999 time: 23:12
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Sounds good SG. I'll try it this weekend.
Exactly how big is this 'huge world'?
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Will everyone stop bloody quoting everyone else in their signature damnit. - Graag
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Smash
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Civ2 Diehard
Jul 1999 time: 21:12
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I'm on a MAC and had no problems.Dropstuff 4.5 decompresses zip files to hqx which can then be decompressed with stuffit.If you can make it into a simpletext document then you can play it by putting it in the appropriate folder and and selecting "begin scenario"There is a READ ME with the game
I decided not to allow myself Marco polo's Embassy to try and make it tougher.
I'm about half way up the spindle.Going for conquest as I thought that might be the hardest way to win on this map.2 civs down(sorry War4ever,you were first)Mongols took out one for me.So 3 down 3 to go.
Many cities allready which is a bit of a pain so I built Mich's and SOL and went Commie to minimize micro-managing.Great Library,Magellan's,Lighthouse,War Academy,Leo's and Gardens(for early deity expansion problems) also built.Shake's and the Oracle(still effective although I have only 1 temple in my capitol) captured.
Right now my army consists of muskets,knights,crusaders,diplomats and many,many caravels.Going for Steam Engine and Super Ironclads next.Seems late(around 1300AD) but I have only encountered phalanx,archers and the odd legion so far
Managed to build a route thru the first land mass by building adjacent to a 1 square inland lake and a 3 square inland lake.3 cities (Port A,Port B and Port C) did the trick.I really hope I don't have to do that again.It continues....
[This message has been edited by Smash (edited March 04, 2000).]
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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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SG1, neat map, although I didn't explore much of it. I tried it in OCC mode, just for the heck of it, and found myself prospering. I wanted a seaside city square for sending those caravans out by sea, so ended up in a three special north east of the starting location. It was a pretty good site - I maxed my population out to 28, a few more than usual - I think the extra scientists helped to compisate for lack of a special.
Anyways, I landed in 1855 (no log), having only met the vikings (alliance) and aztecs (kept peace). I beat the AI to all the OCC wonders. I lost a few turns by sloppy tax/science management, and a few more when the Aztecs discovered Flight just after I discovered Automobile (I had just gifted them combustion - maybe I'll stop doing that ) It was touch and go during spaceship construction too. I had a barbarian uprising 5 squares away (riflemen and artillery). I quickly built a tank, but it died before I had cleared the barbarians out. They pillaged a mine, so my production fell below 80. With pollution every turn, my engineers were busy (I had disbanded my settler to rushbuy the powerplant - doh). And then I ran out of food (and lost both engineers). Still, by this point I had discovered fusion power, and was churning out 300 gold a turn of revenue, so I was able to keep rushbuilding the spaceship (I would build a temple (160 gold) and then switch to structural to complete it in one turn), only loosing a few turns. I did end up with rather a lot of pollution, the threat of global warming, and a loss of 6 or seven population, but I figured this was a small price to pay to get my spaceship done.
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oedo
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and the revolution
Feb 2000 time: 05:12
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Awesome map!
I even completly forgot about our multigame . Sorry Dave and Carolus, this won´t habben again.
To the game: I established a science city first and let the other cities produce almost only caravans. I built a lot of wonders (HG, Colossus, Lighthouse, Marco Polo, Copernicus, Shakey´s, Mike´s, Leonardo, INC, SoL), before I started the crusade. So I didn´t play a real warmonger strategy. After I built Leo´s (1180AD), I started cranking out horsemen, and ´waited´ until they were transformed to chavalry (1420). Conquering was pretty easy since no AI civ wasn´t even able to discover gunpowder (I think the vikings once stole it, but they couldn´t trade it to another AI anymore). The first city I captured was Trondheim in 1420. The last city was Moscow in 1800.
I made a savegame each turn (maybe I forgot one or two), so I should be able to create a game log. This, however, will take some time.
[This message has been edited by oedo (edited March 07, 2000).]
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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I OCC'd it, too. i got to AC in 1894, but I didn't keep a log.
I was surprised at how far ahead in technology I was. I had always heard that large maps are a detriment to OCC players. Based on this game, and other random large map games I played after this, I no longer believe that is the case.
I headed immediately West for that OCC site you recommended. I was sad to see it was landlocked, but luckily, I got to bribe a barb trireme pretty early, and actually established my first trade route at around 300 bc.
I initially thought the map was screwed up. I knew it was a large map, but as I was exploring the eastern part of my island, I saw the western part sitting two squares away. That was kind of wierd to get used to that. I suppose if you picture this "world" in three dimensions, it would amount to a pencil. Pretty neat.
After exploring the Viking island, I just left my diplomat up there to bribe any other ship I could find, but all I found was an (egyptian? i dunno, it was yellow) settler. No boats to bribe. Later in the game, an ironclad from a country I hadn't met yet came up and blew my diplomat away.
The only country even close to me in technology was the vikings, and that is because of all the tech gifts I gave them.
Pretty fun, and nice work on the little text box. It looked strangely familiar to something I have seen before....
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