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Hannibal Ad Portas
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IOW UK
Feb 2001 time: 05:14
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Hi
Looking through this post i noticed your intrest in where the ai will
build its citys, this is determined in stratgys.txt where if you look through
you will find some entrys like these
// minimum distance between settled cities
// (eg. new cities must be founded atleast 2 cells from nearest cities collection border)
MinSettleDistance 4
// cells with settle scores below this threshold will not be used
MinSettleScore 600
i believe the settle score is arrived at by looking at terrain.txt
EnvBase {
Score 50
it adds the numbers of above to see if its a good place to settle.
by playing around with these you may be on the road to what your after,
if you want to be really radical you can have your settler units tagged
as obsolete and, theffore unbuidable at a certain tech invention.
hannibal
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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When you increase the size of the maps, you have to modify the map.txt file or the map generator will not know how to create correct maps. All you will get is the massive islands spoken of earlier. Do a search in the forums as this has been discussed many times before.
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