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Flash
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Carbondale, Illinois, USA
May 1999 time: 23:14
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Troll,
You heard correctly. Occording to the lead designer of CTP1, in which i asked the question, he said the design team said the game should handle a max size of 32,768x 32768
here is the response
"Dear Brian,
Thank you for taking the time to play our game. I hope you enjoy playing it
as much as we enjoyed making it.
The length of each turn and the size of the map can be edited in CTP data
files.
To change the turn length, open the DiffDB.txt file stored in
ctp_data\default\gamedata. The length of each turn changes for each
difficulty level, so next you need to decide which difficulty level you wish
to change. Now, search for the string: "TIME_SCALE". Notice that time is
divided into different PERIODs. In each PERIOD, time moves at a different
rate. Setting YEARS_PER_TURN to 1 gives you one (1) year per turn.
For map size, find the CONST.TXT file in the same directory. Search this
file for "MAP_SIZE_". You should see one entry:
MAP_SIZE_GIGANTIC 70 140 2
Feel free to edit first two numbers, but leave the "2" alone. Our
programmers assure use that we can support 256x256 in multiplayer and maybe
32768x32768, but we're not certain on that one. Also, your best bet is to
stick to a 1:2 ratio -- I can't guarantee the results if you try other
aspect ratios.
Good luck and enjoy the game.
Yours,
William Westwater
Lead Designer, Civilization: Call To Power"
Hope this helps
Flash
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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My 2 cents - I love smaller maps, myself. I play on medium size with five civs. That gives me a good chance of falling over another civ VERY early in the game. Since I love hoplite battles and triremes, it really gives a great game.
------------------
Bluevoss-
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Ioannes
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Dallas, TX
Dec 2000 time: 05:14
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I also love Monster size maps, however when generating maps larger than 140 by 280, I find that the random map generator seems to somehow loose it's place in building a continent and fills the oceans completly with Islands. I have tried changing the variables in the Const.txt to no avail. When the map get too big for the random generator then you just get islands everywhere. Any thoughts?
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