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George Garrett
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Victoria. B.C. Canada
May 1999 time: 21:12
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Hi War4ever and Sieve Too,
Gentlemen, it may be that the difference in our experiences lies in the fact that you two probably, habitually, battle in the upper echelons of Civ, while chicken -hearted I, mostly play Chieftain (can't win there, either!)
I dunno how it was in the long -gone days (1400 B.C. ?)since you played at that lowly level, but I tell you that weird things are happening there, today. I KNOW that riflemen, and ironclads are supposed to out-perform musketeers, and heartily wish that they would, in my games, me, being the by-the-book
tactician that I am (I should sign myself under the truly unique monniker of "He-Who-Reads-Manuals"!), but, in view of your remarks about your experiences - and I look forward to sharing them, when I graduate to Warlord, and upward, and onward ( 2700 A.D.?) - I felt that I had to let fellow - Chieftain players know that there were other possibilities inherent in the Chietain game, in which, it seems to me, that anything zany can happen...e.g. a caravan besting a naval unit - and being awarded veteran status for it! This really happened to me, at the Chieftain level.
[This message has been edited by George Garrett (edited March 22, 2000).]
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:12
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A large Navy isn't neccisary for SP, but it sure is fun to have. I like to name my fleets, that's right fleets (plural)
Generally my battlegroups consist of:
1 Battleship, 4 AEGIS, 2 Regulation Cruisers, 4-5 Destroyers, and a few subs.
Because of their poor movement points I send out subs in packs of 4 or so...These roam by themselves looking for easy targets. I put 5 cruise missles in 1 sub only, the rear one. The cruise missles are perfect to scope out the waters ahead. 2 for recon, 3 for damage. Subs should have better movement points so they can keep up better with the main battlegroups.
I usually have at least 2 of these battlegroups going at any one time, preferably 3 or 4. I know that it is overkill, but like I said it's hella fun!
Magellan's it a MUST HAVE for an overpowering late game Navy. It never expires....even better!
BTW, wouldn't it be great if the game allowed you to attach a name to your capital ships.
USS Klesh comes to mind! 
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I am the Ukrainian Anti-Pope!
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poppawoppa
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Chico, CA USA
Jan 1970 time: 21:12
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Do you really consider this an honest win? I'm amazed that you would do this but even more amazed you would so proudly admit to it.
As War4Ever said, it's my game to play, so what difference does it make? The cities I was attacking were defended with 6 or 7 Mech, Riflemen, Alpines, plus a Cruise Missile or two. The support shield indicator said the city was supporting 15 units. Now, when I kill off AI units, it shows up in the Defense Casualty report for my civ and the other AI civs, but units disbanded due to the city being taken over do not show as "destroyed" by my forces. So, I was curious how many of the other (15 - 7 = 8) units were Navy ships or maybe just troops that were temporarily in other cities or off on another island, or maybe they had just stepped outside the city walls to have a smoke break. ("Light 'em if you got 'em.") So, this way, I was able to see how much the 'enemy' was losing by having their city reduced to rubble in my campaign to unite the world. Sorry if I offended your sense of fair play, justice and fatherhood, but if you know of another way to find out that information without triggering the cheat switch, I would be glad to hear from you. As THAT information did absolutely nothing to win the game, or even win it one turn sooner, and was useful just to satisfy my curiosity... big deal.
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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A better sub. In my units.gif I have a sub with better defense and slighty faster.
I also have a shield unit. The shield is classed as a air unit so carriers take them. The graphic is cool, when two types. One for cities and one for ships. They both have movement 0. The ship attacked (ship or city) it becomes visible, like any unit, but looks like a big defense screen protecting the defender. kinda like a furture energy shield. Of course I also have some other more advance weapons to counter it. I love all the extra slots in CIV II MP rules.txt/units.gif.
[This message has been edited by My Wife Hates CIV (edited March 23, 2000).]
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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maybe in cheat mode you could see what the AI *sees* if you switch which civ the human controls??
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George Garrett
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Victoria. B.C. Canada
May 1999 time: 21:12
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But Klesh, the game does enable one to identify one's ships....sort of.
In the bottom right-hand corner of a screen depicting a given vessel, you'll see a description of that vessel, plus the city where it was built, viz: "Destroyer- Science
City".
Thus, for me that vessel would assume an identity...in dispatches I'd say "Albion getting all Perfidious, again?...right, send a gunboat!...what about the doughty ol' H.M.S.Science City? ...mainly 'cos she's the only vessel we HAVE so far (I did warn you about building all them spies for the ranks to frat with)"
You may argue, Klesh, that you could wind up with several vessels of the same name, built in the same "yard". True, but I get around this by having the particular city after having built its first battleship, say, make its next project, a carrier, perhaps, followed. by an Aggy, cruiser, destroyer, sub, transport, whatever...that way, you could have an identity for an entire Battle Fleet, namely the "Science City Task Force"
- the scourge of Southend-on-Sea!
Up the coast, another of your cities ("Muddymouth Delta" say is also building vessels to be named after it...I assume you spread the load amongst your cities, as I do?
(my general policy, unless in a dire war situation, is to have each city build an alternate domestic/military unit, e.g. a sequence of harbor/battleship/granary/musketeer this seems to work for me, in my games)
I agree that the names "Science City" and "Muddymouth Delta" are not very salty for fighting ships, I get round that by renaming each city after it has built its first vessel, hence such unique names of cities on my maps as "H.M.S. Trireme", "H.M.S. Rollercoaster" - this city built a destroyer - "H.M.S. Irresolute", "H.M.S.Colander", "H.M.S. BritBasher"etc.
Even if you build ships to the extent, that I do, Klesh, you need not fear a boomlet of battleships sailing around the civ world, all bearing the same name...if you FIGHT 'em like I do, soon, the surplus ceases!
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:12
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George, Agreed 
I do that exact thing regarding the home/support city. Also, you are correct with the fact that they will be replaced as they fight, leading to different ships with the same name.
I'll build a ship in one city, send it to another and then support it fron there. This allows you to have ships representing many of your costal cities.
What I want is simmilar to when you choose "Rename City" and get the pop-up window. Therefore you could use things other than city names. I use my imagination alot whilst playing (as I see you do as well), 
and I tend to name things like rivers, lakes oceans, mtn ranges and sprawling plains. It's things like this(national pride, past leaders etc) that I want to use for names. A few examples:
USS Cape Cod( in massachusetts)
USS McKinnley
USS Lincoln
USS Constitution (Old Ironsides, still docked in Boston Harbor!)
USS Atlantic
HMS Thames
HMS Churchill
HMS Lady Di...LOL
Just a few (poor) examples of what I'm talking about. But alas, we must do with what we have, so the technique you spoke of is what I employ.
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I am the Ukrainian Anti-Pope!
[This message has been edited by Field Marshal Klesh (edited March 28, 2000).]
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Neon Deon
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I like the old british names for ships. Warspite, Renown, Repulse, Ajax, Achillees, Hood, Victory, Ark Royal, Royal Oak, Rodney, Nelson and King George V.
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SandMonkey
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so Klesh, what you are looking for is something like what was in the old version of Railroad Tycoon? (I don't know if it's in the newer version). When a train would set a new speed record you were given the option to name it. Perhaps when a ship would sink like 5 other ships or something it would gain this new status.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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Sounds like you want a "View Unit" screen. A nice picture of the unit, it's name, confirmed kills (maybe tiny flags for each kill, or little itsy bitsy silhouettes painted on the hull--except for the subs, of course). Perhaps even a minor tale of what major event happened in what year:
800 AD, first ship to circumnavigate the globe (maybe get some bonus for doing so--+1 movement all ships?, that'd be a nice incentive for the first civ to achieve that goal). Even just kills and years would be nice. Of course, you will have to turn that option ON in the game and will have to buy a much bigger hard drive, but hey, a 40 GB hard drive is nothing now adays! That's a lot of civ files!!!
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