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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > What file determines how far apart AI Settles?
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:14
Cool  Old Post 12-03-2001 17:11
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What file determines how far apart AI Settles? Support Apolyton buy from Amazon

I am working on making a setup where I give all civilizations 40 settlers, then exclude settlers and urban planners, also alter risks.txt file to assure no one find any in ruins.

I want to make it so that ai wont build all 40 settlers within a space say a meant for 25 cities....

Could anyone tell me what file determines this distance?

Thanks

Yours in civin

Troll



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Steve5304 is offline Steve5304
Racine ,WI USA
Jan 2001
time: 05:14
Post  Old Post 15-03-2001 11:18 Visit Steve5304's homepage!
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Give it up Patton. This forum is as dead as CTP2 Sales. They've dropped to an embarrassing all time low. The AI is inherently Retarded and it cant be fixed. They build 9 battleships in a square lake, they cant stack, they nver attack,they dont use carrier/aircrat right, They never accept your proposals, they simply have no logic. Craptivision isnt going to give us Pbbem or fix Mplayer. So we can forget that.
Go buy Europa-Universalis the AI in that one is really good.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:14
  Old Post 15-03-2001 16:26
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quote:

Originally posted by Steve5304 on 03-15-2001 01:18 AM
Give it up Patton. This forum is as dead as CTP2 Sales. They've dropped to an embarrassing all time low. The AI is inherently Retarded and it cant be fixed. They build 9 battleships in a square lake, they cant stack, they nver attack,they dont use carrier/aircrat right, They never accept your proposals, they simply have no logic. Craptivision isnt going to give us Pbbem or fix Mplayer. So we can forget that.
Go buy Europa-Universalis the AI in that one is really good.



Well...THE ONLY Game I ever had any success with proposals was when I play a 2 city per civ game...then I got all the proposals I wanted maybe 90%...

I will continue to tweak maybe finding a decent or "acceptable" medium?

Troll


------------------
Hebrews 11:1

Now Faith is the substance of things hoped for and things unseen

Skeeve is offline Skeeve
Prince
Washington Township, NJ USA
Mar 2001
time: 00:14
Arrow  Old Post 15-03-2001 20:48
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Troll... I found an answer to your question about how to get the AI to space cities further apart.

It was on the CTP2/Suggestions Board in the "Things to include in patch2" thread. (I think that was the name). It's the biggest thread on the board, so you cant miss it. (about 78 messages).

(Reading through those messages will take a while, though).


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Steve5304 is offline Steve5304
Racine ,WI USA
Jan 2001
time: 05:14
Post  Old Post 15-03-2001 23:01 Visit Steve5304's homepage!
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good luck then troll

Hannibal Ad Portas is offline Hannibal Ad Portas
Chieftain
IOW UK
Feb 2001
time: 05:14
Post  Old Post 16-03-2001 00:06
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Troll

open stratgy.txt,look at a line near the bottom of each strategic state
it will look like this

// minimum distance between settled cities
// (eg. new cities must be founded atleast 2 cells from nearest cities collection border)
MinSettleDistance 4

// cells with settle scores below this threshold will not be used
MinSettleScore 600

//
if you check out terrain.txt you will find each tile has a value used to determin if its a good place to settle.hope this solves it for you.

Hannibal

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