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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > So is there a mod to fix the AI
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D4everman is offline D4everman
Warlord
Fort Dix, New Jersey
Jun 2000
time: 05:14
Post  Old Post 17-03-2001 19:27 Visit D4everman's homepage!
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So is there a mod to fix the AI Increase Your PM Length

Just for my own knowledge...is there a mod that will make the AI at least try to put up a fight and where can I get it if one exists?

Hannibal Ad Portas is offline Hannibal Ad Portas
Chieftain
IOW UK
Feb 2001
time: 05:14
Post  Old Post 17-03-2001 20:03
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Remove this text

Hi
try the custom made ai for my spqr scn,see thread for playtesters
wanted for what it now does,with a bit of cut and past you can use
in the normal game.
hannibal

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:14
Post  Old Post 17-03-2001 23:27 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton buy from Amazon

Have you tried the Frenzy AI mod yet? It gets dull and predictable after a while but it's overwhelming the first few times and it will definitely give you the fight you're looking for (you can download it from the CtP2 files section of Apolyton). Still fairly untested is the MedMod's AI, but I think that, once it's done, it'll turn out to be the best AI you're ever gonna get for CtP2, so I'd keep an eye on that too (you can download the MedMod beta from Wes's website right here at Apolyton).

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