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SandMonkey
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I could have sworn that I read in a thread a while ago that spies raise the price of a city by like 1/8 or 1/4 or something like that.... or those may be the chances that a tech won't be stolen (i.e. With a spy present an AI spy will only have a 75% chance (1/4 less) of stealing a tech). I could be mistaken though.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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OK, to end the speculation, here's what I did:
I started a new game, and toggled on cheat mode. Then I played around with a bribing an enemy city using spies whilst varying the units stationed inside the enemy city.
1. Having a spy in the city did not change the bribery price.
2. The square you bribe from did change the bribery price. I did not try to quantify the difference in terms of terrain, proximity of the spy to enemy civs capital, or proximity of the spy to my own capital. But there are "discount" bribery squares (about 5-15 gold less out of a base bribery cost of 80 gold. I'm thinking it is a proximity factor of my spy to my capital, but don't have enough time right now to pin it down precisely.
3. An undefended city is indeed half price.
So there you have it! Stationed spies are worthless against bribery and if you try bribery from different squares you will likely get a cheaper rate. Happy civ to all of you!
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