Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Diplomacy mod
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 13-03-2001 12:09
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton buy from Amazon

Ahhh....... I got it now. I'll include the array initialise in the "BeginGame" handler. That will elliminate the array errors.

For the "wrong arguement" errors for proposal 7 & 8, have you tried changing the compare line in both to this? I heard someone had success doing that.

if(DIP_tmpvalue2 != player[0] && DIP_tmpvalue2 != player[1]) {

It a catch I should have seen from the begining. Stupid me.

------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Milkweed is offline Milkweed
Settler
Alexandria, VA, USA
Jan 2001
time: 05:14
Post  Old Post 14-03-2001 01:08
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Dale

I believe I have tried adding the conditional with no success. I will try again later to verify.

I also intend to look at Locutus' site to see if I can get any more information on the ConsiderNewProposal function.

Mal the magnificient is offline Mal the magnificient
Settler
Switzerland
Mar 2001
time: 05:14
Smile  Old Post 14-03-2001 05:44 Visit Mal the magnificient's homepage!
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Couldn't see anything on this before but notice some odd things on asking for maps these days. Apart from the standard AI response which either offers and exchange or, after rejected and threatened with war, accepts, I can't help wondering how sometimes I find isolated parts of the map suddenly becoming available to view.

Is this just the diplomod that doesn't require contact before exchanging maps or might it be to do with the Med Mod?

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 14-03-2001 06:30
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, buy Civilization 2

Mal:
That's a result of getting the AI's to swap maps between them. AIciv1 swaps maps with AIciv2. They have each others maps. You swap for AIciv1's map and voila! You know both AIciv1's AND AIciv2's map (due to the earlier swap). But they all find out about you too by swapping.

------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Mal the magnificient is offline Mal the magnificient
Settler
Switzerland
Mar 2001
time: 05:14
Post  Old Post 14-03-2001 16:46 Visit Mal the magnificient's homepage!
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Get a bigger avatar today!

That bit I had realised. However, for me to get another nations map, I have to meet one of them at some stage so there is always an explored line linking my civilisation to the centre of the AI-civ when the maps are exchanged.

Where there is an "island" of explored territory that would imply that the two AI-civs never actually met. Is this just an area of the game where the AI is playing by different rules?

------------------
Theirs is not to reason why, theirs is but to do and die.

wendell777
Guest

Not Yet
time:
Post  Old Post 16-03-2001 05:54
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton

Dale,

I am getting this error:

wendell777
Guest

Not Yet
time:
Unhappy  Old Post 16-03-2001 05:55
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Dale,

I am getting this error:

In object DIP_MainRoutine, function_ConsiderNewProposal: wrong type of argument.

I am running The MedMod II on a PIII 700, 30GB hard drive, and 192MB Ram.
And I do have the 1.11 Patch installed.

wendell777

wendell777
Guest

Not Yet
time:
Post  Old Post 16-03-2001 06:03
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Support Apolyton buy from Amazon

Dale,

I just discovered this, I one of the errors for each of the other civs turns, not including the barbarians. I am currently playing with 4 civs. Each time I clear the error and get back into the game it is the next civs turn, then it gives me the error again on the next civ. Once it gets to my turn I take my turn then it does it all over again for the otehr civs. I hope this helps some! I just wanted to say thanks for working so hard on this! It's nice to have somebody working hard to make this game good! (obviously I don't mean Activision!)

Time flies like the wind, house flies like the wall.

Milkweed is offline Milkweed
Settler
Alexandria, VA, USA
Jan 2001
time: 05:14
Post  Old Post 16-03-2001 08:26
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Browse Apolyton AD-FREE

Wendell,

I believe that Dale has remedied this problem and given it to WesW for inclusion in the next release on Med Mod. In the meantime, you can avoid these errors by disabling the code for DIP_request 7 & 8 in DIP_MainRoutine in MM_Diplomod.slc (..\ct2_data\default\gamedata\). If you need more information, see Dale's message from March 9 at 3:23

wendell777
Guest

Not Yet
time:
Post  Old Post 16-03-2001 08:46
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Support Apolyton or Terrorists Win

Milkweed,

Thanks, I must have missed that part about commenting those parts out. Sorry! I'm kind of new to the forum so I forget to check the previous messages! I'll be looking forwards to the new Med Mod update!

Lokk up and smile for the satelite!!!

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 16-03-2001 10:23
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Milkweed is correct there. Wes has now updated the script files for MM2, and they include my changes, Locutus' changes and Wes' changes. Congrats to Wes for getting all this together.

Also, in related news, I've sent Diplomod V3.4 (the official release not the Med Mod II release) to Omnigod to update the files DB with. It has exactly the same functionality as the MM2 version. Which means re-creating embassies and disabling break agreement proposals changes from V3.3.

Hope you guys continue to enjoy the mod.

Dale

------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Huysmans_666 is offline Huysmans_666
Chieftain
Somewhere over the Rainbow ........
Jan 2001
time: 05:14
Post  Old Post 19-03-2001 18:34
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Help yourself to an AD-FREE life

Hi Dale,


Ehhmmm, it's 19th of march here and the file DB still says 3.3, what's the matter ???

Furthermore, could the medmod use another SLIC file for creating pirates on the oceans...I'm working on one !

Let me know !

See ya

------------------
"Lets advance through this narrow corridor and hope the germans won't shoot too much !", English commander to his driver. Driver:"What if they do ?". Commander:"Just keep on driving, they'll stop eventually."
(Operation Market Garden, 1944)

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:14
Post  Old Post 21-03-2001 02:35
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Enter the AD-FREE zone

Huys:
Ask Wes about the pirate script. That's probably a good idea to add after the core scripts are debugged and working fine.

As for the normal diplomacy mod 3.4, if you or anyone else wants it, just email me and I'll email it back.

------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0408 seconds (89.15% PHP - 10.85% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net