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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:14
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Opened a new thread so we can consolidate all ideas, bugs, comments on the diplomacy mod. Yes, that's right I'm back in action. Why? My nephew was playing Baldur's Gate II yesterday and saved over my file. NOT HAPPY JAN! So I'll go back to CTP2. 
So, here's the current bug list from V3.2 that I've been notified of:
1. Boats carrying units lose their cargo when expelled.
2. Request break agreements with itself from an AI.
3. Can swap science without an embassy.
4. AI's still swapping maps too quickly at the start.
5. Sometimes causes a GPF in CTP2.EXE late in the game.
6. Units lose their veteren status when expelled.
Here's the fixes I'll put in for them:
1. Check if boats have cargo, if yes then move cargo with boat.
2. Check the Civ passed with this proposal. If itself stop request.
3. Enable embassy for science swaps.
4. Change value to 500 turns for 'increasing-odds-formula'.
5. Find it.
6. See below.
This should take care of the bugs I know about. If anyone has bugs, comments or suggestions then post them here.
About point 6, after discussions in the CTP2-Creation forum I think I've worked out a way to actually have the AI "move" it's units out of your borders back towards it's cities, instead of the current "expell" that it's using. I'll have a go at putting this one in.
So, make your comments now and make a difference to the AI's diplomacy. 
------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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Huysmans_666
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Somewhere over the Rainbow ........
Jan 2001 time: 05:14
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YESSSSSS !!!!!
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Huysmans_666
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Somewhere over the Rainbow ........
Jan 2001 time: 05:14
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Oh one last thing, maybe it can't be fixed but early in the game with most of the map still covered in shrouds, when your wondering where the AI is, then all of a sudden you hear the embassy sound and the cursor goes to the place of that sound.
So you know immediatly where two AI's are.
This takes away the fun of exploring ! Is this a bug or what ?
See Ya !
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David Murray
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I get dumped back to the desktop, something about an error about the number of proposals considered by the AI...*sigh* Looks like it's time for a reinstall for me. But I didn't do anything wrong, and 3.2 worked fine!
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Metheglyn
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Dale,
The error message that David is referring to states that ConsiderNewProposal has the wrong number of arguments. This version doesn't have all of those "ID_AIS_LOVE_AIS" all over the place.
I hope that helps, because I'm really looking forward to using this version of your mod. Right now it crashes to the desktop as soon as I hit the "next turn" button.
Oh, and thanks for all the work you've put into this mod. You've turned a $50 (US) coaster into a playable game.
Metheglyn
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