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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Genetic CTP1 Citywalls
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Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Post  Old Post 27-03-2001 23:55 Visit Martin Gühmann's homepage!
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Genetic CTP1 Citywalls Get a bigger avatar today!

I found the graphics for the citywalls for the genetic and diamond age of CTP1 in the gtsetXXX.til. I wonder how to make CTP2 to use these citywalls in genetic and diamond age.

Chris B is offline Chris B
Warlord
Canton, CT
Oct 2000
time: 00:14
Lightbulb  Old Post 28-03-2001 01:49 Visit Chris B's homepage!
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Help yourself to an AD-FREE life

just an idea- perhaps you could also use the CTP1fortification as an early pre-fortification tile improvement

Hassan is offline Hassan
Settler
Sugar Land, TX, USA
Mar 2001
time: 05:14
Post  Old Post 29-03-2001 11:50
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Remove this text

If only I had CTP1 and knew what the graphics looked like... oh well, I'm glad I didn't waste my money on CTP1

-Hassan

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Post  Old Post 29-03-2001 23:45 Visit Martin Gühmann's homepage!
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Support Apolyton, buy Alpha Centauri

I would use these octagon citywalls rather as late fortification tile improvements.

And by the way Activision said they rebuild the graphic engine completely. But they don't. The terrain looks like CTP1 terrain the tile improvements look like CTP1 tileimprovements. You can also use the CTP1 sprites. They only rebuild the interface.

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