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kaan
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Aarhus
Mar 2001 time: 05:14
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this is just an idea but it could be great.
first i want to hear if anyone would be interested in playng with this.
i also want to hear from anyone who is interested in helping making this work.
todo list
-figure out how to make the graphics for a mine
should it be a tile improvement laid by a unit?
-figure out how to make mines hidden from other players until detected
-figure out what new units should be made
engineer troops for placing and clearing landmines
minelaying ship
minesweeper ship
diver unit for placing magneto mine on ships in harbour?
-figure out what existing units should be modified
-figure out what techs should be added, and what should be modified
-make "Geneva convention" wonder that reveals all landmines for all players.
-figure out how to make the AI use all this stuff
+ a lot more
klaus kaan
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kaan
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Aarhus
Mar 2001 time: 05:14
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its good to hear that you will make the graphics martin ;-)
the unit made by unit sounds good. and i have thought of the PW price as well, maybe it should be really expensive, we will se how good a mine turns out to be ;-)
quote:

A mine should attack every unit irrespective of its nation. And no one should start a war, because one of his units was killed by a mine. The only advantage of laying mines should be to know where are these mines.
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exactly like i planned :-)
as for the unit behavior adressed by both of you:
i was thinking more along the lines of makin a mine something you step on,
or something you drive on or something you sail into with some pecent chance, each time a minetile/unit does damage it will decrease that percent
and maybe after 3 times used the mine would be removed from play, or maybe with a very very small percent until its sweeped.
say you lay a tank mine, it would have the knowldege of who made it / can see it (nation) it would belong to the player having turn so every unit can step on it without noticing, and when someone steps on it it will check for unit type(is there a tank on top of me?), then it will calculate
if it goes off (done for every tank), then it will do damage to the unlucky tanks. then it will have been used once.
this would make the mine something you would want to avoid once you discover it, and it would also hinder players from making cheap units and just walk them in front of the real army.
there is one problem with the above, a player can see all the units he own !!!
ill have to do something about that. any suggestions?
quote:

Mines as tile improvements may be coded into the game. We know it was planned but scrapped at some stage of development.
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very interesting, i didnt know that. has anyone found any evidence in the gamefiles that they once existed?
as for the diver unit, i was thinking in the lines of making it a terror unit and use it to halve the ships HP if succesful. history shows that sinking ships in harbour has rarely destroyed a ship, but it has taken a lot of repair to make it sail again.
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kaan
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Aarhus
Mar 2001 time: 05:14
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what tilesetindex did you find it at?
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kaan
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Aarhus
Mar 2001 time: 05:14
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Immortal wombat: well as long they are there we might as well use them ;-)
thanks for clearing that up.
Chris B: good luck with the lumber then :-)
Martin:
this is highly interesting, please let me know when you have more info.
im sure the slic coding wont be too much trouble ;-)
im quite busy right now but thursday i should have more time again.
klaus kaan
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